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About mook

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    michael t
  1. Render viewport polygons only

    All great solutions, seems like the last one takes care of it just fine. Group by camera is an awesome tip as well! Thank you both!
  2. Perhaps a bit of a beginner question here. I set up a scene with a ton of visibility nodes keyframed throughout to hide and expose certain polygons as the animation progresses. Stupidly didn't consider that this only affects the viewport visibility and does not make the polygons invisible at render time. Now that I am ready to render the scene I am desperately trying to find a way to get all the correct polygons to be hidden in the render. Any possible solutions for getting only the viewport polygons to render? Many many thanks in advance