Jump to content

vegardaarhus

Members
  • Content count

    10
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About vegardaarhus

  • Rank
    Peon

Contact Methods

  • Website URL
    https://vimeo.com/user38694109

Personal Information

  • Name
    Vegard Hoel Århus
  • Location
    Bergen, Norway
  • Interests
    fuq shit up
  1. FEM in 16.5

    Hi. Im trying to constraint points on a FEM object in H16.5 but cant select any points to constraint. Have anyone had this issue? I use the shelf tools, then do the following. 1- Constrain points to target 2- try to select objevct i vewiport, dont work, have to select it in Node menu/dop menu 3-cant select any of the points on my object in dops. In H16 i animated the Geo in sops, then added constraints to some points in Dops, then it worked. But i intalled 16.5 today, and i cant select any points. Im kind of lost. Ive read about upodates in H16.5 put i could not find any answer. Let me know if i didnt explain this good enough. SOLVED: i had to use a visibility node in sops to mark my tetras. fem_poins_issue.hiplc
  2. RDB ragdoll and FEM

    I have a baked agent and made a rbd ragdoll from it, and would like to throw it onto a FEM object(solid). When in DOP it wont interact with my FEM solid object. Anyone know how i can make my solid object react to the collision of the RBD? (I throw my RBD object using velocity on my rbd object). Let me know if i have not explained my self good enough.
  3. Audio channel to controll motion from MotionFX.

    Thanks guys i will check this out! if i get a kewl result i will share it here best Vegard
  4. Hi. Im using Motion FX --> Noise in translate/rotation channel to controll objects. Im wondering how i could controll motion from an audio track? in stead of using noise i would like to replace it with an incoming audio track. Anyone tried this before?
  5. Redshift Haird Render Problem

    How did you fix it? I would like to know Dont mind. Fixed!
  6. Add FEM to animated object? (mixamo fbx)

    Any luck with this? im trying to do this too, but cant seem to @cudarsjanis setup correctly. dont want to act spoiled, but hipfile anyone?
  7. Bursting Bubbles(particles)

    SOLVED. Used a "firework-metod" where i bursted out particle when my first one died.
  8. Hi.I want to emitt particles from a boiling geometry(geo with spheres, at a random lifetime). But i need to activate emitting just as my “boiling sphere” is at the end of its lifetime. Im using two popnets, but no sure if thats nessesary.I cant to it with keyframes expressions it seems, because my boubles has random lifetimes.Anyone know how to controll emmiting with expressions based on pscale or lifetime?Let me know if i havent explained it good enough.This is sort of an extension to the https://vimeo.com/152083535 [vimeo.com] tutorial on boiling geo.thanks ToForums.hiplc
  9. Smoke From POP

    Hi. Im new to smoke simulations and are no good at expressions. I have a simulation where I need to emitt smoke from particles. I want my smoke to burst/explode for just a minimum of time right after my particles dissapear/die. Like boiling bubles or something like that. Is there a good way to set up my smoke sim, so it starts from each particle in just at the end of my particles life and then make it explode? thanks for any help File to project: ToForums.hiplc
  10. Short and sweet OP centric lessons

    Ive followed your tutorials on converting bvh to cmd files, for how to use bvh/cmd on mocap biped 1. Is there an easy way to be able to use the mocap biped 3?(the new character in Houdini) I tried to use the 3rd the other day, by following your "[Houdini] Install BVH Into Mocap Crowd Agent" tutorial, but my rig get very twisted. I think it has to do with the order of bones/or name of bones are different. Are there any good ways to use mocap biped 3? thanks
×