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About Snappy_Darko

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  1. Starting out Modelling in Houdini - Experiencing basic issues

    Thanks Alexey, that's much clearer :-)
  2. Starting out Modelling in Houdini - Experiencing basic issues

    Hi Isleofgough, just curious, in the menu are you getting the option to flatten Vertical and Horizontal (H & V)? - mine doesn't display the H and V buttons like the videos do, only displays Flatten button and I have to then adjust the parameters separately (in the edit points SOP).
  3. Starting out Modelling in Houdini - Experiencing basic issues

    Hey, worked it out. I was looking at the functionality for the old menu. Sorry for the trouble Alexey, i got confused with the old tutorials that have slightly different functionality. I was just wondering how you programme Flatten on Horizontal and Vertical access like you have in the New Menu - I thought it came pre-programmed like that, but i think you customized it. Thanks for all your help and support, it's an incredible plugin you've made!
  4. Starting out Modelling in Houdini - Experiencing basic issues

    Hey Davp, just curious have you got those modelling tools? Like i mentioned I bought them the other day and have installed them, but for whatever reason some of the tools (teh mesh tools mostly) in the package just aren't showing up in the menu box. Ive contacted the guy and he's kindly sent me an older version to use, but that doesn't work either. It must be me as there are many happy customers commenting on his vimeo pages. Just wondering if you've encountered any issues with it (if you indeed own them yourself)?
  5. Starting out Modelling in Houdini - Experiencing basic issues

    That's a nice reminder about Zbrush, it was the first 3d software I tackled. I'm more of a hobbyist and have chosen Houdini over the Autodesk packages, just seemed more interesting (though everyone keeps telling me I should learn one of them).
  6. Starting out Modelling in Houdini - Experiencing basic issues

    I just bought those this morning! They look really great, can't wait to get using them. Yes, the VDB is very similar to Zremesher or Dynamesh. Modelling feels so weird on Houdini, I kind of like it. The node string piling up on your right is pretty strange. I'm hoping with that new toolset plugin I can get some real hard surface modelling going that I could eventually get straight into UE4, Houdini plays nicely with that.
  7. Starting out Modelling in Houdini - Experiencing basic issues

    Thank you, the create in Context was very useful andyou're right the topology wasn't good, that's definitely the reason. I'm coming from Zbrush and some things I took for granted (like the subdivisions) I'm now remembering that I have to strengthen the mesh. Really appreciate your help here.
  8. Hello, I've started to experiment with modelling in Houdini and have encountered some roadblocks almost immediately. That may have to do with my settings, but i'm not certain. I'd appreciate any tips if you have a moment 1) When I Ctrl + Create object (Sphere, Box, Tube etc) it creates the geometry at object level, rather than at SOP level. Thus i'm forced to create each new piece of geometry by manually putting down a node, which renders pointless the shortcuts from the pop up radial menu and the Create menu tab. 2) When I'm trying to do a Boolean operation I cannot select the second object (using the select arrow). Again, I have to create a node. 3) Boolean just won't work on my model, whcih is just a very simple bit of box modelling, here's the file https://drive.google.com/open?id=1pau6l2cnVcn3NstddBiKEbLasKjdQPjb These very simple things are very frustrating, but i am very new to Houdini so they could be straightforward oversights. Help would be hugely appreciated.
  9. Great to hear about this. Have you see these tools? - https://gumroad.com/l/GVLLS Would be great if Houdini could integrate them into the next iteration of the progamme
  10. I just wanted to get peoples impressions on whether the modelling functionality is beginning to compete with C4D's modelling functionalilty.
  11. Id map uv rendering with bakertexture rop

    Hey wonder if you could help me as i've been having trouble doing what you have done here. So I imported a model from zbrush with material id's to Houdini and created a low and high poly version. Then I added the game baker rop and tried baking out all the available map options, but the material ID map didn't come out. I didn't allocate materials using the principle shader, but as you can see from the image the geometry has already inherited the colour ids from the (fbx) zbrush import..I would really appreciate it if you could run me through the procedure as I'm pretty new to learning this and struggling to do this simple thing. - https://imgur.com/a/U61hL Many thank in advance
  12. Hi, I'm a novice and am following a tutorial where I need to use the 'For Each Subnet' node, but 16.5 has removed it. What should I use instead?
  13. I'm trying for the first time to work with gravity and various 'Solids' attributes (like organic mass/tissue etc) . I imported an object i worked on in Zbrush. Then worked out it needed to be a tet, so converted it using tetrahedralize. Now I get the error message you can see in the pictures that states "The selected mesh has no surface triangles" - but I converted it already! What am i doing wrong here? Any help would be enormously appreciated. Thank you very much in advance
  14. (Novice) Align a selection to point

    Very simple operation required: I need to align all points to the vertical axis occupied by a single point. (align points to the vertical axis of the point highlighted) There has to be a simple method for this. Thanks in advance
  15. Following a modelling tutorial and the tutor sets up their image to model from using the Image Network. I cannot find this node anywhere. How do I set this up? Also, if there is a simple way to setup a reference image to model from please let me know, there are very limited tutorials as far as I can see. Many thanks in advance.