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Ikuya

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About Ikuya

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    Peon

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  • Name
    Ikuya Furuta
  1. Subdividing of skin mesh

    Thank you guys, I've attached the hip file. Could you please check it. paper.hiplc I hope to make more complicated paper animation models in Unity, so I 'd like to do work of skin weight and bone animation to low poly mesh. And after I did work I 'd like to subdivide the skin mesh smoothly for good looks, But I have not found the method before I export the skin mesh to Unity. This is a link of the reference video. I hope my models in Unity become closer to this looks a bit. https://www.youtube.com/watch?v=Qm363Lds-mc
  2. Subdividing of skin mesh

    Hello, I'd like to export the paper mesh animated to Unity3D. I want to subdivide the mesh to make smoothly before it is exported to Unity. Firstly, I added subdivide sop after Bone Deform, the looks was very good. But I couldn't export to Unity to keep skin mesh. Secondly, I added subdivide sop before Bone Deform. I could export the skin mesh but skin weight was broken. Could you give me some advise? I'm wondering if someone can help me.
  3. About Pyro shading in Houdini16

    Hi, guys. I'm starting to study with houdini 16. I'm trying this Pyro tutorial which can be able to learn how to use Pyro. https://www.youtube.com/watch?v=fTIeGob0Wuo but, I aware that shading workflow in houdini 16 has many difference compared with this tutorial, . I wanted to create the same look, but I couldn't it. It was so difficult. This is my hip file and the capture image on my creation. pyro_practice.hipnc Could you give me some advice please?
  4. About modeling a bottle cap

    Waoooo!!!! That's so amazing!! I really appreciate your great work! I'm very impressed what you did. It makes me encourage a lot. Thank you for sharing your method and your hip file!!!
  5. About modeling a bottle cap

    Thank you, davpe and Sean-R! I'm so excited. I really appreciate your kind cooperation. These hip files are really helpful for me to make a bottle cap model. davpe I didn't understand how to edit polygon like other 3D softeware.(Maya,3DsMax) So, your hip file is so helpful to learn basic houdini modeling opareation. Sean-R Attribute Wrangle node is like magic. your wrangle code is bloody impressive! It's amazing. I restart to make bottle cap modeling. I'll put it to good use.Thank you! Ikuya
  6. About modeling a bottle cap

    Hi, guys. I 'm practicing houdini modeling. Now I'm tring to make a coca cola bottle cap watching gear making tutorial movie. Https://www.youtube.com/watch?v=2VIutrsYK5M But it didin't go well, could you tell me other good ways to make a bottle cap model? bottle_cap.hipnc Reference Images
  7. About modeling a bottle

    Wow, thanks so much to you for this amazing method, I really appreciate it and I'm excited. I can't still understand everything about VOPs network of your hip file, but I'm starting to get it. Thanks for the hip file. I'll put it to good use.
  8. About modeling a bottle

    Hi, guys. I'm a houdini begginer. I want to make a coca cola bottle. First, I tried to make it using revolve SOP, but I didn't know how do I make a dent on a bottle. Could you give me some advice, which SOP should I use to make the bottle efficiently. Best regards, Ikuya
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