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Everything posted by Marcola

  1. Hey Spyrogif, Out of my curiosity, how many years have you worked in Houdini to achieve these?
  2. Thank you so much for the explanation, really clear and easy to understand. I'll keep digging Houdini and will definitely check Matt Estela's website, great material in there too. Many thanks to Matt for putting all of that together!
  3. Thanks for the info, @f1480187. This forum seems to be one of, if not the best, resources out there for Houdini. Great stuff! My question is more regarding where to begin understanding VEX. I'm fairly new to wrangling but almost 20 of 3D and also do have a little background in python. You know, one can spend days, maybe years researching programming languages but I wanted to know what would be a good way to start learning geometry manipulation through Houdini or where to start, at least, learning more about how to use VEX in Houdini and how to use that data to manipulate geometry (i.e.: extrusion with ramp, grid creation, for each loops etc.). I've been watching Jeff Wagner's and Rohan Dalvi's videos but i'm catching myself watching them repeatedly. They are definitely good materials and are helping a lot. Houdini's learning curve is pretty steep but i'm impressed with what this software can do, incredible. Regarding the coding lines on your example, i didn't quite understand lines 4 and 5. What is the delta for? What the cross function is doing? Is it acting on the particle velocity channel? Last, what is the reason for using the "fit" function on the noise, how come @P * 25 ? Newbie questions....any help would be appreciated. Thanks
  4. Hey f1480187 Beautiful solution using advect points. Checking the wrangle nodes in your scene, some of the code lines don't make sense to me. That said, would you know where i can grab more info about how you came up with that solution?
  5. The link is not working. Can you please repost it?