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Interference Pattern

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About Interference Pattern

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    Peon

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    http://www.interferencepattern.com/

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  • Name
    Interference Pattern
  • Location
    Edinburgh, Scotland
  1. Houdini Lighting Artist - Interference Pattern

    Houdini Lighting Artist Interference Pattern are recruiting for a full-time Houdini Lighting Artist. The Role We are looking for a Houdini Artist to take a lead lighting role on projects. An ideal candidate would also be skilled in Nuke (or similar compositing package). The Role requires a broad knowledge and experience of the entire 3D Pipeline, with a focus on producing polished lit shots. We appreciate that potential candidates may have varying levels of experience; we are primarily looking a proven track record in turning out great looking work using Houdini and a candidate who can demonstrate a strong sense of visual aesthetics. Responsibilities Responsible for final Houdini 3D scene assembly and output, including Digital Asset creation, setting up lighting and rendering final outputs. Working closely with a project’s creative team, directors and clients to define the best approach and execution for projects. Optimize and troubleshoot lighting and rendering problems. Additionally candidates may be asked to work on compositing final shots dependant on experience. Shading/texturing work as and when required. Requirements Demonstrated knowledge and experience of Houdini within a production environment. Strong understanding of multi pass 3D rendering and compositing. Strong understanding of lighting/shading/texturing principles and techniques. Knowledge of rendering techniques and optimization processes to minimise render times. Ability to work within a style established by the Client / Creative lead. Experience with Nuke or similar compositing package (eg Fusion). Programming or scripting skills would be beneficial, but not essential. Ability to problem solve and predict potential problems. Strong communication skills are critical. Artist must be able to work within a team, taking direction and exercising attention to detail. Solid work ethic and a positive attitude in the face of challenges Strong time management skills and organization. Minimum of 3 years production experience and a degree qualification required. If candidates do not possess a degree, 5 years production experience required. Degree and work experience requirements may be waived if candidates can show exceptional skills. Currently be able to work in the UK. Able to be located on-site in Edinburgh About us We are a small and perfectly formed animation studio based in Edinburgh, one of the most beautiful cities in the UK. We do a diverse and interesting range of work, including documentary features, commercials and original shorts. Application process To apply, please send us your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com Job Type: Full-time
  2. Senior 3D Artist - Interference Pattern

    Do you want to come and work at a vibrant and passionate animation studio, based in the beautiful city of Edinburgh? If the answer is yes, then check out our current job opening below. …about Interference Pattern We are a small and perfectly formed animation studio based in Edinburgh with a diverse and interesting range of projects in the pipeline, from documentary features to original shorts, working in 2d, 3d and vfx. …about Edinburgh Edinburgh is the beautiful, historic and vibrant capital city of Scotland. With a blossoming creative arts scene and great access to the rest of Scotland it offers the best of both city living and the great outdoors. Senior 3D Artist We are recruiting for a senior level 3D artist for a full-time position at the studio. Ideally the candidate should have a minimum of 4 years production experience, with some of that time spent in a more senior artist role. This timescale is negotiable depending on an applicant’s portfolio. A generalist 3d skill-set is required, with strong lighting and compositing also being an advantage. The role will entail most aspects of 3d production, with a focus on modelling, texturing, lighting and compositing, with rigging and animation, if covered within the candidates range of skills. If you have a more technical mindset then there is also scope for contributing to the development of our studio pipeline and procedures. Start date is negotiable depending on the right candidate for the position, but we are aiming for immediately. If you relish the prospect of working in a dynamic, growing animation studio this could be the perfect position for you. Responsibilities working on all aspects of 3d content for studio projects from modelling to lighting and compositing working closely with a project’s creative team, directors and clients to define the best approach and execution for projects Requirements Artistic Requirements a generalist 3d skill-set strong lighting and compositing a bonus portfolio showing both photo-realistic and stylized 3d examples an attention to detail and ability to self-critique Personal Requirements minimum of 4 years production experience excellent problem solving skills an ability to guide and direct junior members of the team a strong track record in successfully delivering projects within deadlines, whilst meeting the required quality and creative criteria currently be able to work in the UK. able to be located on-site in Edinburgh Technical Requirements (bonus) familiarity with the following software would be a bonus (but not essential) Substance (Painter & designer), Photoshop Houdini, Maya, Zbrush Nuke scripting and coding skills a bonus Application process To apply, please send your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com
  3. Hi, We are having issues with tiled renders not writing out the images planes that are present in scene. Doing a local render or non-tiled submission with Afanasy works as expected. Looking at the tile renders generatedby the job before the stitch, it appears that whilst there is a separate .exrfile written out for every tile named "filename.exr.tile_1.exr" for example for tile #1, this contains no image plane information. We also have a file namedsimply "filename.exr" which does have embedded image planes but seems to be being written to by each node that is rendering a tile, simultaneously and is always unreadable. Is this correct behaviour and does Afanasy actually support tiled rendering with image planes in Houdini? I would have thought that each separate tile .exr would contain all of the required image planes for the stitched image. If you can shed any light on what we may be doing incorrectly that would be appreciated. thanks Tom
  4. Interference Pattern in Edinburgh is looking for a Houdini Pipeline TD for a short-term role as we adopt Houdini as our primary FX, lighting & render software. We’re looking for someone to develop our pipeline, asset management and toolset. Our main softwares are Nuke, Maya, and Houdini, with Shotgun used for production management. We'd like to hear from people with experience in VFX or Animation who share our passion for Houdini. If you are interested please contact us at info@interferencepattern.com with the subject line “Pipeline TD”. Qualifications Min 1 year of experience as a pipeline TD Expert knowledge of Houdini Python scripting ability Excellent problem-solving skills Good interpersonal communication skills Bash/cshell/Linux knowledge Knowledge of render queuing software Understanding of relational databases and/or SQL Undergraduate or Graduate degree in Computing Science a plus Knowledge of Shotgun or asset management a plus Some knowledge of Maya and Nuke a plus C/C abilities a plus
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