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BludArtworks

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About BludArtworks

  • Rank
    Peon

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  • Name
    t franchomme
  • Location
    Quebec
  1. Volume mixing with VolumeVop

    Oh boy I didnt know that tool, unfortunately that doesnt solve my noise problem but its looks really handy ! Hello ! I dwelt into it and its really cool ! I tried to recreate it in volumevop to be sure I understood everything. Could the knoise use a ramp ? tried but I've no idea of what I'm doing for now. Thanks a lots volume_switch_02.hipnc
  2. Volume mixing with VolumeVop

    Hello ! I made an explosion and I try to make it loop with Timeshift and volume mix nodes, Sadly I feels its too limited as the fading between the two volumes are quite obvious. Is there a way to mix volumes with a VolumeVOP ? The idea is to add simple 3d noise as the volume fade in and out. Thanks a lots
  3. Hello ! Is there a simple way to transfer velocity attributes from a volume to another ? Or create velocity from scratch ? Thanks !
  4. Texture baking issue

    Thanks a lot, this work flawlessly !
  5. Texture baking issue

    Hello ! I'm learning houdini and tries to bake a simple position make texture using either the bake texture rop or the game baker shelf tool. Either way I get both error when rendering to disk. I'm using pighead geometry . Everything goes just fine when rendering to Mplay strangely. Here are the errors I get : Baketexture ROP : Error Command Exit Code: 1 [15:36:16] mantra: Mantra tile imager open failure: Tiled Image File: 0 file [] File: C:/temp/H16TextureBake/test.tga File: C:/temp/H16TextureBake/test.tga [15:36:16] mantra: Could not open imager [15:36:16] mantra: UV rendering failed for object /obj/geo1 Using rop_game_baker Error Error rendering child: /out/rop_games_baker1/baketexture Error Error rendering child: /out/rop_games_baker1/pre_bake0 Does anybody have clues about it ? Where I could get more information about texture baking ? Thanks PS : I'm using Houdini apprentice
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