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Everything posted by BludArtworks

  1. Group combine pattern syntax

    Hello ! I’m completly lost with group syntax and wildcards. I try to combine every second primitive group. Looked at the doc (http://www.sidefx.com/docs/houdini/model/groups.html#syntax) but it doesn’t help me sadly. Any advice ? Thanks group_problem.hip
  2. Delete point by distances from each other

    Precisely, but its just the way I found to distribute spheres on mesh based on points and making them not overlap. Using copy stamp.
  3. Hello ! I'm struggling to analyse points from a mesh and only keep x number (like 4?) of the farthest points from each others. I tried to grab the distances in vex then using delete node but its not working properly, didnt find a way to parse every point and compare between them. Tried average but then again I dont know how to compare each points from each other. Thanks
  4. Delete point by distances from each other

    Hello there ! Its indeed a bit weird now I think about it, the idea is to distribute a precise number sphere on meshes point , picking the farthest point so the spheres dont overlap. then using theses to create selection groups ect ect.. Thanks for your replies and sorry for the confusion.
  5. Polygon to curves and sweep tools

    it works really well ! thanks
  6. Polygon to curves and sweep tools

    Hello ! I'm trying to make sweeps from geometry input, basically a wireframe of a polymesh to use in game engine. Unfortunately I got strange result from ends SOP, duplicates lines. Is there a cleaner way ? Thanks ! PolytoEdge_001.hipnc
  7. Volume mixing with VolumeVop

    Oh boy I didnt know that tool, unfortunately that doesnt solve my noise problem but its looks really handy ! Hello ! I dwelt into it and its really cool ! I tried to recreate it in volumevop to be sure I understood everything. Could the knoise use a ramp ? tried but I've no idea of what I'm doing for now. Thanks a lots volume_switch_02.hipnc
  8. Volume mixing with VolumeVop

    Hello ! I made an explosion and I try to make it loop with Timeshift and volume mix nodes, Sadly I feels its too limited as the fading between the two volumes are quite obvious. Is there a way to mix volumes with a VolumeVOP ? The idea is to add simple 3d noise as the volume fade in and out. Thanks a lots
  9. Hello ! Is there a simple way to transfer velocity attributes from a volume to another ? Or create velocity from scratch ? Thanks !
  10. Texture baking issue

    Thanks a lot, this work flawlessly !
  11. Texture baking issue

    Hello ! I'm learning houdini and tries to bake a simple position make texture using either the bake texture rop or the game baker shelf tool. Either way I get both error when rendering to disk. I'm using pighead geometry . Everything goes just fine when rendering to Mplay strangely. Here are the errors I get : Baketexture ROP : Error Command Exit Code: 1 [15:36:16] mantra: Mantra tile imager open failure: Tiled Image File: 0 file [] File: C:/temp/H16TextureBake/test.tga File: C:/temp/H16TextureBake/test.tga [15:36:16] mantra: Could not open imager [15:36:16] mantra: UV rendering failed for object /obj/geo1 Using rop_game_baker Error Error rendering child: /out/rop_games_baker1/baketexture Error Error rendering child: /out/rop_games_baker1/pre_bake0 Does anybody have clues about it ? Where I could get more information about texture baking ? Thanks PS : I'm using Houdini apprentice