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jordibares

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jordibares last won the day on April 8 2015

jordibares had the most liked content!

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About jordibares

  • Rank
    Initiate

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  • Website URL
    www.jordibares.com
  • Skype
    jordibares

Personal Information

  • Name
    Jordi Bares
  • Location
    London
  • Interests
    Too many interests
  1. Finally it's out!!! https://www.youtube.com/watch?v=KfaSxIkLslE [www.youtube.com] https://www.framestore.com/news/paddington-ms [www.framestore.com] A long journey, lots of artists involved and excruciating detail to be honest with such an amazing character. A lot of Houdini for all the VFX as you can imagine. I hope you like it!
  2. WIP - ok++'s softbodies RnD + .hip files

    Very creative solutions, thank you for the generous sharing.
  3. OBJ Import Material Links

    I wish Houdini's OBJ + MTL support was as good as Keyshot... truly comfortable import workflow... and surely will pay of in the current world we live where we buy lots of asset from Turbosquid and the likes.
  4. Senior Lighting TD at Framestore

    PLEASE WRITE DIRECTLY TO emma.leroy@framestore.com AS THERE IS NO JOB DESCRIPTION THERE YET... THIS ONE IS VERY URGENT.
  5. Senior Lighting TD at Framestore

    We are looking for Senior Houdini Lighting TDs to start on the 3rd of July, if you are interested make sure you visit our website and apply, some crazy cool projects going on right now!!! https://chk.tbe.taleo.net/chk01/ats/careers/searchResults.jsp?org=FRAMESTORE&cws=39
  6. qLib- anyone using it?

    I have been using it solidly for 4 years to the point of becoming the backbone of the pipeline so I highly recommend it, great insights and good practice... highly recommend it.
  7. Dop impact data

    Nice tutorial Atom... very comprehensive.... I would like to ask you if you think it would make sense use the Voronoi Fracture Points to fracture based on the impact... I have been using it and although a bit cumbersome to decipher the truth is that gave me quite an organic look to it... Thanks again
  8. Dop impact data

    I can only guess as I am new to it that is the object ID for the object that is colliding (creating the impact)... This certainly should be material for a masterclass, get's really deep quickly and it is hard to build a mental picture of it.\
  9. Dop impact data

    This may help you point in the right direction
  10. Is this last scene available somewhere? thanks
  11. GeoJSON Importer

    Very generous of you... looks great and knowing how obscure and convoluted GIS is this surely wlll be a great asset. Thanks... I hope I have a bit of time to play with geospatial data soon. Any resource you recommend to get some sample data? thanks
  12. Impact Glue interaction

    Thanks vtrvtr and georgeivan... seems obvious now although it is hard to structure it at first... I guess I can query the object that caused the impact and decide if I want break or weaken the glue constraint... So much to learn... thanks once again.
  13. Impact Glue interaction

    I am struggling to architect what I have in mind and it may be quite simple but... somehow I just don't get how to connect the dots. Attached is a file with a fractured sphere (thin shell) and a small obstacle inside moving fast, I want to break/weaken the glue constraint based on the impact data (may be after a certain force of impact. At the moment the sphere gets moved around by the obstacle, instead the sphere should break on contact with the bullet, but not against the floor. Thanks in advance. PS. All the elements inside the attached scene are using the shelf tools, specially confusing is the ImpactAnalysis. impact_glue_interaction.hip
  14. H&M Making of

    I just finished in Xmas the article on my blog on the H&M job where we used a curious combination of Houdini, Maya and Softimage and different techniques that hopefully are interesting. http://www.jordibares.com/2016_08_09/hm-theroadtrip/
  15. I guess in time I will show you guys what I am working on... ;-) Stay tuned.
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