Hi everyone! I'm here with another rookie question (drum roll)
I"m working on my 2nd year project.
I attached my project file, the problem is i have both my destruction and explosion simulations cached. But when i upressed and textured after that, it slowed down crazily.
I'm using my university's render farm and my renders are taking an hour per frame! (Which we can't render anything that takes more then an hour per frame, it automatically fails)
Any suggestions how i can lower down the render time or is there smarter way to approach this upres and texturing than i did as i don't really feel like i did it the right way.
Thank you for reading, i'll continue crying in the corner until someone replies....
DESTRUCTION_RENDERS.hipnc