Thanks Sean, only just seen your response. I'm actually looking into a Redshift PBR for texturing now, not a lot of info on that around for Houdini either unfortunately but I'll piece it together eventually!
Hello I know this is a tediously simple question for most, but I’m just trying to import a simple OBJ with UV’s, and I want to then apply preexisting maps I have for it, such as diffuse, roughness, bump, specular, metallic. To then render in Mantra. I know there are many tutorials out there, many very complex, so my question is really does anyone have a particularly concise example they can point me to? Or a barebones .hip file showing the necessary nodal layout? Thank you!