Hi! It's my first work with Houdini Engine to Unreal. I created a terrain in Houdini, saved digital asset .hda and I imported it into UE4. Now, I wold like to know if I can save the changes made on Landscape in Unreal (ex. sculpt, Landscape spline for road...) in the .hda file and review them in Houdini. If it's possible, someone can help me to understand how I can do it? Thanks.