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Marythebest537

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About Marythebest537

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    Mary Littini
  1. Hi, I'm trying to create a terrain, which I will probably export as .hda in UE4. At the moment I want to apply a material to this heightfield, where for each layer mask I want to apply textures and additive color layers, or more materials with relative textures for each mask (for example. slope mask-> material with texture1(base color, specular, roughness), curvature mask -> material2 with texture2(base color, specular, roughness) etc...). I tried to: - use the heightfield_quickshade node, but it allows me to add only four textures; I tryed to create two heightfield_quickshade node but I can't merge these nodes; - use more materials but I don't know to associate them all at the same heightfield; Can someone help me to understand or give an example of how I can associate these masks with more than four textures which include(specular, roughness, normal...) and in case other masks as additive color layers, please? I attached my file Heightfield_UE4.hipnc
  2. Terrain .hda Unreal to Houdini

    Thank you very much. The problem was probably due to the settings in Unreal, now it works
  3. Terrain .hda Unreal to Houdini

    houdinirock.mp4
  4. Terrain .hda Unreal to Houdini

    I write you steps I've done. I created a .hip file and its digital asset .hda. in windows-> Houdini engine Debugger I tried to start debugger both as TCP Port as Named Pipe; - I esported digital asset .hda from Houdini to Unreal - In Unreal I went to Edit -> Project Settings -> Plugins -> Houdini engine -> session and I tried to start the “session type” both as “TCP Socket as Named Pipe or domain socket” on port 9090; Now I can't see the changes between file .hip open in Houdini and file with changes made in Unreal. Did I forget a few passes? if I can later I'll attach a video.
  5. Terrain .hda Unreal to Houdini

    Hi! Thanks for your answer. I tried to use your method, but I still do not succeed. Can you give me an example to proceed? Expecialy in Unreal Engine4. In Houdini I activated Houdini Engine Debugger.
  6. Hi! It's my first work with Houdini Engine to Unreal. I created a terrain in Houdini, saved digital asset .hda and I imported it into UE4. Now, I wold like to know if I can save the changes made on Landscape in Unreal (ex. sculpt, Landscape spline for road...) in the .hda file and review them in Houdini. If it's possible, someone can help me to understand how I can do it? Thanks.
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