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    Tim Braya
  1. Thanks for the tip. But unfortunately the Classic Shader behaves in the same way as the Principled shader. If I change the IOR to 0 the reflection also disappears. What I would like to achieve is just rendering the reflections without any diffuse component. The diffuse part should be transparent. Can someone please point me into the direction how to do that from scratch?
  2. Hi. Nooby question: I need a transparent material that reflects light but does not refract it. I could not achieve that with the principled shader. If I turn transparency to 1, I get a transparent material. Through the IOR parameter I can control the the intensity of the reflection AND the refraction. Is it possible to turn off the refraction but keep the relfection and transparency? Thanks for your help.