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Saber

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Everything posted by Saber

  1. I'm sorry to hear that. I think it's best to use houdini 16 hair tools instead of building one from scratch
  2. Hello Everyone, This is a recording of the presentation I gave at the sidefx booth at GDC. Topic: Creating a custom grooming system in Houdini for VFX and Games. Chapters: --Hair grooming For VFX. --Auto generating cards with texture for Real-time rendering. --Exporting the hair for real-time rendering using Nvidia Hairworks. I hope you guys like it! If you have any questions please feel free to email me at sabervfx@gmail.com Link: https://vimeo.com/sabervfx/hairfx Thanks Saber
  3. By volume what exactly are you referring too? I have this tutorial and I can give you a discount if you can't afford the current price.
  4. Very nice, Thanks for sharing this and for the write up!
  5. Hello Everyone The Registration for the summer term is now open! http://www.cgsociety.org/training/course/introduction-to-fx-using-houdini1 Update: Added new extra videos to help students transition to Houdini 16. Please feel free to email me if you have any questions. sabervfx@gmail.com For Review on this course: Please read the comments on the vimeo page. Thanks Saber
  6. Hello Everyone, I'm offering a 25% discount on the "volume rendering using houdini and arnold" tutorial. The techniques demonstrated in this course are 100% applicable to Houdini 16 and to the latest arnold version and to volume rendering using arnold in maya, cinema 4D and or xsi. Preview: Same techniques used to render these volumes: Get it now: http://www.cgcircuit.com/course/volume-rendering-using-houdini--arnold?affid=e245f471eae8980461f2286ce070ff396d6ffc54930aad03cf3d811923ff74900aff8e3de73a75c248b4ff557c8d5f8b12788af79c176c15116b82b6fabc2310 Enjoy!
  7. This is looking really Nice Rohan, well done!
  8. Email me and I will answer all your questions: sabervfx@gmail.com Thanks Saber
  9. @Zetha I asked all students (no exception) to share their thoughts on the course and if there is negative reviews you will see them on that page The first and second week covers procedural modeling and we will build the cathedral you've seen in the videos, and in the remaining weeks you will learn about particles, destruction, fluid, smoke and lots of rendering using mantra. I hope this helps, and good luck learning houdini. Thanks Saber
  10. Very happy to hear that you liked the content! Enjoy!
  11. Glad that you liked it!
  12. Thank you for sharing this.
  13. Hello Everyone, This video is a preview of my "Introduction to Fx in Houdini" workshop, which showcases some of the best student work created in the duration of the course. https://vimeo.com/194219623 Enjoy! Thanks Saber
  14. I will be doing a session for this course at the beginning of may. Thanks Saber
  15. Hello Everyone, Here are some new Pyro simulations/renders I have been working on in the last few months. All done using Houdini and Arnold. note: please make sure to watch at 1080p. Thanks Saber
  16. Hello everyone, i will be teaching an "intro to fx in houdini" online class at CGworkshop. http://www.cgsociety.org/training/course/introduction-to-fx-using-houdini1 i hope you guys find it interesting. Thanks Saber
  17. Very cool, thanks for sharing
  18. Nice work !
  19. Hello Guys, i finally finished my video tutorial on volume render using houdini and arnold. Please check out the intro on vimeo: https://vimeo.com/153745362 Still preview http://sjvfx.com/arnold/preview_hd.jpeg Get it now Volume Rendering using Houdini and arnold Note: i have included scene/vdb files for each of the examples. i hope you guys like it. Thanks Saber
  20. I did and it's definitely worth it. and in my opinion this course is one of the best houdini programming course i have seen so far even for advanced users.
  21. Hello Guys, here is some of the work i have been doing with houdini and arnold. this is rendered using the latest arnold which comes with a big speed improvement for rendering volumes. rendertime averages between 2 to 8 min per frame for the different tests. The slowest render (gi on for geometry) is the street explosion and it took 15 min at 1280*720 with 35 lights including spotlight,arealight,distant and environement lighting using HDR. Video: https://vimeo.com/126576359 here is highres version of the video: sjvfx.com/arnold/arnold_houdini_pyro.rar and some highres stills: sjvfx.com/arnold/dust_highres.jpeg sjvfx.com/arnold/highres_explosion.jpeg i hope you guys like it. Thanks Saber
  22. Yes, Stay tuned
  23. sim took 12hrs ,and the resolution is 650 * 800 * 850
  24. Hello everyone, here is my latest houdini river simulation rendered in arnold https://vimeo.com/113692581 everything was done using houdini except the trees were generated using speedtree(rigged and animated in houdini) and the rocks were sculpted in Zbrush. Breakdown showing all the the river passes: https://vimeo.com/113777396 Poly counts (approx) : WaterMesh : 3 million poly Close up Trees : 3 million poly Other trees: 5 differnet types of tree with an average of 1 millin poly each Rocks were subdived and displaced at rendertime Foam and splashes : 80 million points Bubbles : 30 mil Render time : everything was rendered in seperate passes : Background : 6min Foam : 4min Bubbles: 3min water: 12min rocks: 5min trees: 6min Hope you guys like it
  25. i have a workstation equipped with the CPU below: http://ark.intel.com/products/63697