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thinkinmonkey

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About thinkinmonkey

  • Rank
    Illusionist
  • Birthday 03/21/1976

Contact Methods

  • Website URL http://vimeo.com/thinkinmonkey/videos

Personal Information

  • Name Michele
  • Location London
  1. Sorry to hear that, no problem at moment in Windows 10 and Houdini Indie 15.5.480. Fresh installation of Houdini? TBH, I prefer more the online documentation than the inline help.
  2. Hello all, I'm using Houdini 15 and the new point feature of min_activation_impulse together with active and activationignore. It's a simple bricks wall and a cone smashing bricks. The problem is Whatever value I put for min_activation_impulse, as in the scene is 500, the bricks react always. What am I missing? Thank you bricksWall4odforce.hipnc
  3. malexander: thank you. I knew I had the most updated Asus drivers, the only and ones of the 2013 (!!!), because they are the only available on the Asus support website, so, after a search, I used the Intel ones, installing them at my own risk. Now Houdini works! michael: I'll do it, but I was thinking they had more serious bugs to solve than the one on my little netbook! If anyone has some problem, read this paying a lot of attention: When installing Intel drivers fails or Intel Driver Update Utility fails with an OEM Intel display driver is because... http://www.intel.com/support/graphics/sb/cs-022355.htm So the solution I used and it worked for me for Windows 8.1 64bit is...USE AT YOUR OWN RISK http://forum.baldursgate.com/discussion/12156/how-to-forcibly-update-your-intel-drivers-at-your-own-risk The .inf file I found was under the Graphics folder: igdlh64.inf The screen was black for many seconds and an heart attack, but it restored The computer and Houdini are working now normally, but it's too soon to say Ok, to punish myself for the shame of this stupid problem, tonight I'll drink only one half pint... on the right hand and one half pint on the left hand, to make me remember!
  4. Good morning everyone, an odd problem with the new Houdini 14. Houdini starts with no problem, but when I try to put down any node, from dop network to lights to sphere one, it crashes with this report: 10684: Fatal error: Segmentation fault I reinstalled with administration rights, I reinstalled without antivirus, I deleted the Houdini config folder, but nothing. My system is Windows 8.1 and Intel HD Graphics 4000 (listed in the supported video cards). What can I do? Thank you in advance.
  5. Great work and good luck.
  6. WoW!!! A lot of work for just an advertisement! I read about using FEM for solving the neck problem: interesting, I would like to know more about it. Anyway, congratulations again for results.
  7. Reny, I just applied your solution and it works! It's still seems to me a strange behaviour about resetting velocity, but your solution works. Thank you.
  8. Hi Rafael, I'm really sorry I uploaded the wrong file, this is one is the right one and similar the case I'm working on. As you could see, the left piece, activated by Active DOP, acts as expected, while the right one, activated by checking its activation frame parameter and the actual frame, just falls down. I saw your solution, but I think doesn't fit my actual situation. Let me know what you think. Hi Reny, which build are you using? Can you try with this new file? Thank you. sopSolverWithAttribTrouble.hipnc
  9. Hi Rafael, I'm using Houdini 13.0.313, this is a test scene, could you please try it and tell me what you have? The cube on the right is the one with sop solver and it doesn't work. Thank you. sopSolverTrouble.hipnc
  10. Hello everyone, I'm doing a simulation with debris falling from a wall, spreading out like a little explosion, i.e., they have a starting velocity and they have been packed, nothing fancy. Everything works fine, but I need to activate single debris at specific frames, information stored in an attribute. I'm using the method shown in the MasterClass Bullet about having a SOP Solver to activate the debris, but I don't know why, it puts the starting velocity of frame 1 to 0,0,0 on frame 2!!! The debris fall at specific frame as supposed they have to do, but there is no more the starting velocity giving that little explosion behaviour. How can I solve this? Thank you in advance.
  11. We liked the adv because the story/meaning and how you created it (the idea, the music, the editing...). I'm very curious to know more too. By the way, congratulations for the result.
  12. Hi Mark, I have "Hide Other Objects" on and I confirm it seems to be that the problem, but it seems to me I made some weird thing, maybe some kind of keyboard shortcuts by mistake, because, if I delete the preferences folder, the problem seems to be gone. So what is the cause?
  13. Hi all, really I don't know what I did, but... ...I created a simple plane that is rotated at obj level. If I enter in sop level, thing get crazy: it's like the plane is the new grid, the origin gnomon goes in the center of the plane and I feel sick of moving around the plane instead as I do at obj level! @_@ Please, what I did it wrong? Thank you in advance.
  14. Congratulations! Case study?
  15. Hello, I need to know if it's possibile to create a shader where I drive the shading process according the image plane: if the image plane is X, the object has to be totally transparent, if the image plane is Y, the object has to be rendered normally. My aim is to exclude that object from image plane X, I don't need it, but because it's in front of another object, it occludes everything. I know I can use more than one ROP node, but I need to have all passes in the same EXR sequence. Thank you in advance.