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afx

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  1. I must of hit some key and cant find with one it is now. But its the equal to hitting the 2 or 3 button in Maya.
  2. Thanks Alejandro, increasing the iteration and unchecking the Correct Collisions seemed to give me something more promising. Although I would like to see how your suggestion results in. I'll give that a go today. Thanks many. rodmac, I was under the impression that when substeping, timeblend-ing does the same thing. You just need to do it before converting to a volume? I might be mistaken though.
  3. Thanks Atom! The checkbox makes a world of a difference.
  4. I have a red geometry light inside a volume. Render times are very long, is there any suggestions on settings that can help speed things up.
  5. I have a red geometry light inside a volume. Render times are very long, is there any suggestions on settings that can help speed things up.
  6. This might help, Alot of gotchas defined here..
  7. VDB from Camera Frustrum

    Yeap I believe this has been a bug since the 16 release. Unless we are both doing something wrong... My workaround was to either create geometry which represented my frustrum and then vdbfrompolygon. Or you can try the volume sop and then converting to vdb. Good luck!
  8. Orgainc tissue texturing and shading

    I find a dumbed down scene with an example of what you would like to achieve, always works wonders. There are many ways of approaching an issue, and many ways of answering a question. I find an example file always helps clear the air and get a conversation going. Best of luck!
  9. Not houdini related, sorry for the spam guys.
  10. I have a pretty large sim which is cached to disk, reading back the sim at 5 specific frames cause houdini to crash and IFDs to fail when rendering. Was wondering what could cause this?
  11. This might do what you want if($F<100,if(rand($F)<.5,0,1),0)
  12. velocity fields for grains

    Maybe give an example file of what exactly isn't working out for you. It will help better illustrate your issue.
  13. Sorry missed the Default Operation drop down, needs to be set to Set Always, working now
  14. I wanted to use deforming geometry in a sopscalerfield dop, it seems at the moment the sop I am using is not moving in dop and staying at the intial frame of the sim. Thanks for any help
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