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jeanmarc

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About jeanmarc

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  1. Hi Guys, Incredible and challenging pictures at the beginning of this post!!! i did one animated fantasy jellyfish while learning houdini. you can see here: I am a little bit off topic because I id everything in Houdini except shading lighting wich was in Maya using 3deLight wich i am more familiar with... cheers JM
  2. The way you did this is very interesting and smart! i still dont understand why the last points are sticky like this in the left example, though the animation looks correct ... thank you for the little different tricks you put inside: split sop, clean set of source points etc, i learned a lot
  3. Thank you, it's really cool. So i tried to use your ideas with a pre-animated set of curves, mainly yours Mestela, though the other way you gave F1480187 looks cool too, but i didn't know how to choose the curve with the switch node, anyway, i get nothing . It's not updating the curves frame by frame as expected... It's also a bit too complex for me.^^ I was wishing to give a working scene but i had to give up ... to much time spent for nothing here is the scene i got but keep in mind it's not working ;-) rand_polyextrude_on_animated_curves.hipnc
  4. Thank you Konstantin, The videos are very interesting, almost the one from Rohan Dalvi. i am trying to figure out how to extrude each face with a different copy/animatin/size, etc of a curve. I think that the idea is to import a curve and a face in the forEach SOP and to give them say the same attribut for deformation changing along the iteration It should work :-) Thanks
  5. Hi All, I am trying to have different size in a polyExtrude with curve. ( i would like also to deform differently them...) i am using a forEach SOP trying to do that it seem that distance is not working with the detail attribut "iteration". i am quite sure it is possible but i am lost with all of that... any idea would be great and welcome! thanks forEachCopyExtrude.hip
  6. WOW Thank You Georgie! working as hell!
  7. Hi, What would you guys do to access an attribut value inside a Ripple SOP? say I would like to scale the force of the ripple depending on the value of this attribut on a point basis? (for example the Cd attr) when i write down this, i get errors: 0.5*point("../point1", $PT, "Cd", 0) thank you!
  8. Absolutely great work ! love the shading and rendering part it is quite perfect compared to a real Aloe Vera except the extremity who is vanishing in one needle but this is a detail :-)
  9. OK, i was in the wrong section ... answer here for any noob like me:
  10. Hi there, I cant figure out how to "bake" transforms of some RBD objects, if possible separately. > Say i have 4 cubes colliding on a ground and between each other: i would like to be able to bake their passive animations in order to replace them by a more complex object... Edit: just a way to replace them by another object at rendertime or to constraint another object on each cube separately would be great jm
  11. Great! I really appreciate your help ! Houdini rocks!
  12. thanks this is the file, see at the bottom of HEAD node where i think is best to unfold the uv jelly_07_d_withoutTentacles.hipnc
  13. thanks for your very fast replies!!!! here are 2 pictures illustrating the problem: the first one is at frame 1 while the 2nd at frame 20, the uv's are swimming animation is based on the same curves that are used to model the object, thus the object is already moving before i can apply uv's on it ... also i need to have dynamic uv because this asset can have different structure i have thought about attrCopy, but i cant see any uv in this node . jm
  14. Hi, What is the workflow to transfer UV between 2 objects (from 1st objetc at frame 1 to 2nd object globally) Thanks for any help jm
  15. Thank you Sadhu!