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About stickman

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    david maas, berlin

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  1. very cool tool! Not sure why, but the links aren't working. Seems to be an internal re-direct...
  2. Congratulations, Juraj! Fantastic work. Greets to the team!
  3. Looking very cool. I'd recommend a LOD bake-down cutoff for trees / branches beyond a certain distance to cam, though. Otherwise... madness.
  4. This might be a non-issue given a larger context (shots before/after, etc) but the progression of the effect could have an intermediary step... so that the eye follows it more easily into the depth of the scene. Right now, I'm distracted by the coolness of the scene and when the effect pauses then jumps towards the back, I'm caught looking elsewhere. Alternatively, you could have a lighting or something. Generally, it doesn't have a micro feel, as everything tends to become a subsurface volume at that scale. You also have some volumetric godrays which make the scene feel biggish.
  5. does anyone with in-depth houdini<>unreal experience (preferably also a bit of the simulation mapping transfer) have time for a 15 min discussion round on thursday 14:00?
  6. mandrake... look out for me at lunch. I might have sth for you.
  7. to your question on the veil break... I think if the stem attachment ring would follow the stem thickness follows, that would help sell that attachment spot. As for the cap rim attachment... I'd half-fake it... - first have a similar attachment ring as the stem, then have a number of morphs and deformers for various states of breakage and shrivel. If you'd like I could model what I'm thinking. (in the coming week, when I have a few evenings free)
  8. Brilliant, caskal! No time to explore just now... but feedback from the video... 1) the annulus ring is formed from the skin breaking as the cap expands.. .it would be cool if this could stretch more tot he rim of the cap 2) it would be cool to have a parameter for no. of mushrooms, then have the stem bend with a variance within each stem I'm really liking this! Hope to be able to make this kind of thing myself soon!
  9. I don't even know where to begin liking this :-P
  10. Will be there!
  11. yeeeesssssss.... :_)
  12. very cool... Would be neat to see if text and graphic elements could also be done, then viewed realtime via a game engine. Or hologram. :-D
  13. Sounds like the new suction tool is perfect:
  14. roundycube.obj0? is the 0 supposed to be there?