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About stickman

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  • Skype david maas, berlin

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  • Name david
  • Location Berlin
  1. to your question on the veil break... I think if the stem attachment ring would follow the stem thickness follows, that would help sell that attachment spot. As for the cap rim attachment... I'd half-fake it... - first have a similar attachment ring as the stem, then have a number of morphs and deformers for various states of breakage and shrivel. If you'd like I could model what I'm thinking. (in the coming week, when I have a few evenings free)
  2. Brilliant, caskal! No time to explore just now... but feedback from the video... 1) the annulus ring is formed from the skin breaking as the cap expands.. .it would be cool if this could stretch more tot he rim of the cap 2) it would be cool to have a parameter for no. of mushrooms, then have the stem bend with a variance within each stem I'm really liking this! Hope to be able to make this kind of thing myself soon!
  3. I don't even know where to begin liking this :-P
  4. Will be there!
  5. yeeeesssssss.... :_)
  6. very cool... Would be neat to see if text and graphic elements could also be done, then viewed realtime via a game engine. Or hologram. :-D
  7. Sounds like the new suction tool is perfect:
  8. roundycube.obj0? is the 0 supposed to be there?
  9. brilliant!
  10. Possible... yes. The site you cite has examples of realtime content and apparently has a business model behind it. Perhaps contact them? (Difficult to respond without context as to where you are coming from, what production knowledge you have, etc.)
  11. Looks good! Can't judge the water surface from the draw method, but the falling pieces look good. Only thing that i don't 'buy' are the pieces that float: they start upward a bit too uniformly as if a trigger has been switched, and then they bob with no rotation, which makes them look mechanical. Would be interested in your pop nodes as I'm a fan of light solutions!
  12. wow.... fantastic tools! Any plans to release these? Would make a great PulseOfLife bundle! also ... are the LOD switches easily hooked up to distance-from-camera?
  13. Is it possibly the one frame overlap? ie. looping a sequence from 0-100, you need to cut off a frame and loop 1-100. It looks subtle enough that it might be the issue. edit: then again, the jump is only really noticeable at the back... is that an edge blend effect, then?
  14. very cool! Love the music too! Will you be sharing/selling anything? I'm working towards palaeo reconstructions of various biotas... could use jellies and reefs.