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stickman

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About stickman

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    Initiate

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    david maas, berlin

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  • Name
    david
  • Location
    Berlin
  1. Jake's HIPs Don't Lie

    oooo .... fernsssss .... oooo
  2. Tree and Foliage Tools

    nothing directly related to your cool tool, but fascinating reference... check how the branches rise in this timelapse: trees, timelapse
  3. Procedural Ice tool now on Gumroad

    Niiiice!
  4. Tree and Foliage Tools

    These are the kinds of tools I as houdini noob and - ahem - technically limited user hope for. I hope enough people also see the value, so that your time is honored.
  5. Tree and Foliage Tools

    Wow. Will purchase everything you release! Eyeing that ice maker!
  6. Snapping points of wires together

    Was taking the scene apart the other day, thinking... how cool is this! Not sure what to do with it yet... it's so satisfying just going down the nodes. Thanks!
  7. Thanks for the nudge (I did indeed forget... had an interview today) This is the effect I mean... first a photo of a pinewood forest with varied ages. There's almost a feel of mistyness in the y axis.... the right side I've pushed saturation over the top... you can see that younger pines have a shift to red along the y axis. It's subtle, but in a forest makes the verticle almost pulse. Musical... either that or I've spent too much time trippin gin forests :-)
  8. can't find it so quickly. Faster to go off and take a photo :-) Will share later
  9. nice! Pine like this usually has a shift from reddish to blueish grey somewhere along the trunk. If you're interested, I can dig out a photo I made as reference.
  10. Procedural rock generator

    very cool tool! Not sure why, but the links aren't working. Seems to be an internal re-direct...
  11. Pulse of Life

    Congratulations, Juraj! Fantastic work. Greets to the team!
  12. Looking very cool. I'd recommend a LOD bake-down cutoff for trees / branches beyond a certain distance to cam, though. Otherwise... madness.
  13. micro organism underwater thing in houdini

    This might be a non-issue given a larger context (shots before/after, etc) but the progression of the effect could have an intermediary step... so that the eye follows it more easily into the depth of the scene. Right now, I'm distracted by the coolness of the scene and when the effect pauses then jumps towards the back, I'm caught looking elsewhere. Alternatively, you could have a lighting or something. Generally, it doesn't have a micro feel, as everything tends to become a subsurface volume at that scale. You also have some volumetric godrays which make the scene feel biggish.
  14. fmx 2017 // Houdini od-lunch // Wed May 3

    does anyone with in-depth houdini<>unreal experience (preferably also a bit of the simulation mapping transfer) have time for a 15 min discussion round on thursday 14:00?
  15. fmx 2017 // Houdini od-lunch // Wed May 3

    mandrake... look out for me at lunch. I might have sth for you.
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