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Everything posted by stickman

  1. Procedural Ice tool now on Gumroad

  2. Tree and Foliage Tools

    These are the kinds of tools I as houdini noob and - ahem - technically limited user hope for. I hope enough people also see the value, so that your time is honored.
  3. Tree and Foliage Tools

    Wow. Will purchase everything you release! Eyeing that ice maker!
  4. Snapping points of wires together

    Was taking the scene apart the other day, thinking... how cool is this! Not sure what to do with it yet... it's so satisfying just going down the nodes. Thanks!
  5. Thanks for the nudge (I did indeed forget... had an interview today) This is the effect I mean... first a photo of a pinewood forest with varied ages. There's almost a feel of mistyness in the y axis.... the right side I've pushed saturation over the top... you can see that younger pines have a shift to red along the y axis. It's subtle, but in a forest makes the verticle almost pulse. Musical... either that or I've spent too much time trippin gin forests :-)
  6. can't find it so quickly. Faster to go off and take a photo :-) Will share later
  7. nice! Pine like this usually has a shift from reddish to blueish grey somewhere along the trunk. If you're interested, I can dig out a photo I made as reference.
  8. Procedural rock generator

    very cool tool! Not sure why, but the links aren't working. Seems to be an internal re-direct...
  9. Pulse of Life

    Congratulations, Juraj! Fantastic work. Greets to the team!
  10. Looking very cool. I'd recommend a LOD bake-down cutoff for trees / branches beyond a certain distance to cam, though. Otherwise... madness.
  11. micro organism underwater thing in houdini

    This might be a non-issue given a larger context (shots before/after, etc) but the progression of the effect could have an intermediary step... so that the eye follows it more easily into the depth of the scene. Right now, I'm distracted by the coolness of the scene and when the effect pauses then jumps towards the back, I'm caught looking elsewhere. Alternatively, you could have a lighting or something. Generally, it doesn't have a micro feel, as everything tends to become a subsurface volume at that scale. You also have some volumetric godrays which make the scene feel biggish.
  12. fmx 2017 // Houdini od-lunch // Wed May 3

    does anyone with in-depth houdini<>unreal experience (preferably also a bit of the simulation mapping transfer) have time for a 15 min discussion round on thursday 14:00?
  13. fmx 2017 // Houdini od-lunch // Wed May 3

    mandrake... look out for me at lunch. I might have sth for you.
  14. Mushroom Asset (feedback)

    to your question on the veil break... I think if the stem attachment ring would follow the stem thickness follows, that would help sell that attachment spot. As for the cap rim attachment... I'd half-fake it... - first have a similar attachment ring as the stem, then have a number of morphs and deformers for various states of breakage and shrivel. If you'd like I could model what I'm thinking. (in the coming week, when I have a few evenings free)
  15. Mushroom Asset (feedback)

    Brilliant, caskal! No time to explore just now... but feedback from the video... 1) the annulus ring is formed from the skin breaking as the cap expands.. .it would be cool if this could stretch more tot he rim of the cap 2) it would be cool to have a parameter for no. of mushrooms, then have the stem bend with a variance within each stem I'm really liking this! Hope to be able to make this kind of thing myself soon!
  16. Manhattan Voronoi Approximation

    I don't even know where to begin liking this :-P
  17. fmx 2017 // Houdini od-lunch // Wed May 3

    Will be there!
  18. 3D Graphs

    yeeeesssssss.... :_)
  19. 3D Graphs

    very cool... Would be neat to see if text and graphic elements could also be done, then viewed realtime via a game engine. Or hologram. :-D
  20. Seeking Formation Tutorials

    Sounds like the new suction tool is perfect:
  21. roundycube.obj0? is the 0 supposed to be there?
  22. right angle grow v2

  23. Can I create a 3D animation in realtime?

    Possible... yes. The site you cite has examples of realtime content and apparently has a business model behind it. Perhaps contact them? (Difficult to respond without context as to where you are coming from, what production knowledge you have, etc.)
  24. Fake Water for RBD

    Looks good! Can't judge the water surface from the draw method, but the falling pieces look good. Only thing that i don't 'buy' are the pieces that float: they start upward a bit too uniformly as if a trigger has been switched, and then they bob with no rotation, which makes them look mechanical. Would be interested in your pop nodes as I'm a fan of light solutions!