Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

milo

Members
  • Content count

    5
  • Joined

  • Last visited

Community Reputation

0 Neutral

1 Follower

About milo

  • Rank
    Peon

Personal Information

  • Name
    miles
  1. Animal Logic (Sydney) are looking for experienced Houdini Character Fx Artist and TD's Applicants can apply here: http://www.animallogic.com/Careers/Jobs (Sydney -> Senior Character FX TDs – Peter Rabbit) We are seeking High Mid + Senior Character Fx positions Basic Details/Requirements: Artists will be Responsible for the generation of shot-based, skin, hair, feathers and cloth within Houdini. Production experience in television commercials, film or animated features A very good understanding of Houdini, ideally specialised in the following sub disciplines Cloth solvers (Houdini's own solver or Carbon cloth plugin) Wire/Hair solvers (DOP and SOP workflows) Vex/Python scripting Skin deformation techniques Creation of Digital assets thanks for looking Miles
  2. Hi, Animal Logic are on the lookout for Houdini FX Artists for the Sydney studio if you or anyone you know fits the following criteria please contact our recruiters at Animal Logic Sydney (link below) Criteria: - Experienced Houdini artist - Can start in June/July (around 6 month contracts) - wants to work on Animated features or VFX shows - likes sunshine, beautiful beaches, not adverse to a barbecue or the sound of a welcoming 'G'day mate' Link: http://www.animallogic.com/careers/jobs ( Sydney: FX TD – Animated and VFX Features ) thanks Miles
  3. Hi, Animal Logic are on the lookout for a few Houdini technical TD's for our FX department in Sydney if you or anyone you know fits the following criteria please contact myself or our recruiters at Animal Logic Sydney (link below) Criteria: - Strong technical skills (Vex/Python/Hscript) - Likes building tools and creating digital assets - Production experience ( maybe wishing to switch from shot work to pipeline/development ) - likes sunshine, beautiful beaches, not adverse to a barbecue or the sound of a welcoming 'G'day mate' Just to clarify the roles are not for our RnD department, your part of the FX crew - just specialising in more technical stuff Link: http://www.animallogic.com/careers/jobs ( Sydney: FX TD – Animated and VFX Features ) thanks Miles
  4. Morning All, In the spritit of sharing and because the kind people of the interweb have answered my questions before for free I've decided to post the basic internals of my (insanely) complex biasCurve on the orbolt store (attached). you'll see most of the work is done by two VOP sop's 1) one to bias a duplicate curve points in the zero to one unit range 2) and another VOP which uses the PrimAttb node to map the duplicate curve to the original via UV's I hope this help's.. kind regards Milo #maintainer of www.houdinistuff.com (thats also been free for the past few years) p.s I had to get permission from my kids that they were happy to go without food or clean water to save you the .99c download but I'm pretty sure they gurgled back that you'll all probably buy it anyway afterwards as a sign of your appreciation.. biasCurve.hip
  5. Hi, I've recently compiled the bullet solver for linux 64bit (houdini 11.0.572) it works fine, the example scenes load and all is generally OK.. but I have noticed that when doing other non DOPS operations like loading and saving a .obj file, houdini's shell output throws a few lines of : /pluginpath/SIM_SolverBullet.so: undefined symbol: _ZTV20SIM_DataFilterByType Houdini DSO error on '/pluginpath/SIM_SolverBullet.so I'm confident I'm all linked correctly as running an "ldd" on the SIM_SolverBullet.so gives no missing linker paths, I'm just wondering if anyone else gets this? and if there is anything else I can do to clean it up.. its not a massive problem but output logs of jobs that process any obj's tend to fill up with these messages pretty quickly, and whats weirder is that it only seems to be present with obj loading and saving not when processing .bgeo's ...?