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Benyee

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Benyee last won the day on October 21 2011

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About Benyee

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  1. Nuke Custom Interface Issue

    I want to use PyQt in Nuke to create custom panel but confused about the nuke.addKnobChanged() callback command.Currently I can't excute custom function as a argument in this command to do an action.When run the script,an error rises. Anyone can help me to figure out the issue?Thanks in advance. I paste the codes and relative function docs here: import nuke import nukescripts import string from PyQt4.QtGui import * from PyQt4.QtCore import * from nukescripts import panels class colorwheelBrowserWidget(QWidget): def __init__(self): #super( QWidget, self).__init__() QWidget.__init__(self) self.master_Taggle= QPushButton(self) self.master_Taggle.setObjectName( "master" ) self.master_Taggle.setGeometry(QRect(0, 0, 150, 40)) self.master_Taggle.setText(" master ") def Print_Button_name (): a=colorwheelBrowserWidget().master_Taggle b=a.objectName() k = nuke.thisKnob() if k.name() == "gamma": nuke.tprint( nuke.addKnobChanged( Print_Button_name ,nodeClass="ColorCorrect") ### console output error info: wrapped C/C++ of type QPushButton has been deleted addKnobChanged docs: addKnobChanged(call, args=(), kwargs={}, nodeClass='*', node=None) Add code to execute when the user changes a knob The knob is availble in nuke.thisKnob() and the node in nuke.thisNode(). This is also called with dummy knobs when the control panel is opened or when the inputs to the node changes. The purpose is to update other knobs in the control panel. Use addUpdateUI() for changes that should happen even when the panel is closed.
  2. Explosion Test

    Here is the file with simplified DOPs.Hope this can be helpful. explosion_test.hip
  3. Explosion Test

    Pyrofx 2 add some custom fields controling waves and shape. Hope you like it and give some suggestions.Thanks. https://vimeo.com/61326470
  4. simulation of destruction

    displacement_test.hip
  5. simulation of destruction

    Hey,almetea,very nice work.Here is my file for displacement test on specific direction,say world x,could you give some suggestion.
  6. can't calculate rest

    Can anyone help me to check this file.When toogle the "Enable Rest" on,it can't work and eat up the ram.Thanks vary much. emtfrombigarea_stuck.hip
  7. PYROFX and scene scale

    Some trick is scale scene,charactors,motions...etc to a standard(your favorate) effect space scale.
  8. Pyro 2 explostion R&D

    Good.Did you use GPU sim?
  9. The cloudy style foam like rf renderkit cloud shader is an amazing effect.I look forward a houdini version for flip particles.
  10. H12 Pyro resize fluid

    You can try turning off "Clamp to maxium size" or adjusting the "delay frame";
  11. How to emit different types of geometries

    You could get some learning stuff very useful:here
  12. Make Breakble and Debris problem

    Because of the absence of necessary groups which keep off by defalut in h12 voronoi; Just turn on "Create Output Groups" parameter of voronoifracture node deep inside rbdsolver node. torus_debris_h12_fix.hip
  13. details in Explosion

    In previous houdini version(before h12),you can try to advect particles with lowres explosion simulation,then custom some attribute for particles to driver divergence field in the secondary simulation,at last simulate the upres voxels.
  14. seaplane landing

    Pretty cool.
  15. RBD object to be particles geometry source

    Hi,there are some tutorials:here
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