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Jason

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About Jason

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    King Tapir
  • Birthday 01/07/1972

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  • Name Jason
  1. It looks really good -- does it exist on Orbolt, and for H16?
  2. Wish I could join you all! Have fun!
  3. Note sure if totally related, but did you know that you can use http:// and ftp:// URI's directly in file fields in Houdini? For example, you can refer to an image fetched by an http request directly in COPs, textures, backgrounds or wherever you encounter image paths. PS. You can add your own -- see the FS_ReaderHelper/etc docs
  4. Aw I love trip hop from the naughties! And yes; love Alexey's austere work
  5. The fastest stable fluid engine using machine learning http://physicsforests.com/
  6. I would say some huge studios are spinning up some departments upon some scope of work on Redshift. Most huge studios have thousands of headless blades in their render farm and far fewer with matching GPU resources. Software rendering will be around for years to come. Switching renderers is not trivial for for large, established pipelines for very many reasons. That said, Redshift does a great job. It's not nearly as flexible, broad and pipelineable (from Houdini) as Mantra, but produces good images, fast.
  7. These are seriously very cool experiments to watch. Thanks for these!
  8. Interesting little study on 'wrinkles' vs 'waves' over medium of varying viscosity, from a geeky blog with one of the best names! http://fuckyeahfluiddynamics.tumblr.com/post/157782397936/if-youve-ever-sat-out-on-a-lake-and-just-watched
  9. Houdini 16.0.535 Show VDB Voxel Size even in non-verbose mode to match H15.5 info. Well done!
  10. ... Except for the kitchen sink nodes: Facet and Divide. The functions in these nodes are so undiscoverable, IMHO. I would still live a true Tesselate function, and a Dice function (based on Mantra's dicing, adhering to the Measurer strategy).
  11. This sounds like an oversight (bug)
  12. That's pretty impressive - the results look pretty good. Perhaps you could consider uploading that to Orbolt?
  13. This is along the lines of the 'it' catalog from PrMan - and something I've been wanting to script for years; but unfortunately the hscript or python support in MPlay does not expose a Save function.
  14. These images are beautiful; please keep sharing!
  15. FWIW, we've found an overall benefit for Mantra/VRay renders which is the vast majority of processes on the farm. Fluid sims we're not so sure. Cloth/FEM/Hair sims, depending on the solver it can hurt performance. Many solvers like this are not easily threaded so if a thread lands on a virtual core, it'll degrade overall performance. Some solvers try to use Affinity to favor physical cores but this can result in issues if you're trying to run more than one sim (from different sessions) on the box at the same time. So - hyperthread your farm and your comp, lighting and FX artists. Don't hyperthread CFX/TechAnm people.