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hatrick last won the day on April 18 2017

hatrick had the most liked content!

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About hatrick

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    Houdini Master

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  1. traffic system

    I found threads on this. All a little outdated. Does anyone know if there is a city traffic system around for houdini. maybe using the native crowd system. Further it would be great to have any sort of game-engine compatibility (UE4) https://c4dplugin.com/product-rt#tab0 Many thanks, Lucas
  2. Animator

    Hi, We search for talented Houdini/Maya Animators for an upcoming job. Start asap October / November. Remote work. If interested please pm for details. Best, Lucas

    Hi, We are looking for an experienced Houdini TD for fur and feather work. You would groom remotely between end of october - november. If interested please pm. Best, Lucas
  4. Random link of interest

  5. Houdini Rigging TD

    Hi, We search for an Houdini Rigging TD, who can translate the functionality of an existing, production ready maya character into Houdini. We provide the maya rig/asset/scene including the model in any format as a base for your task. This is a sideproject for testing purposes, so we do not have a tight schedule. We ll reply as soon as possible. (Start asap. ,remote work). Payment and further info please pm Looking forward hearing from you, Best, Lucas @ Wildruf
  6. Hi, We plan to allocate some rendertasks for an ongoing job. ° Remote work ° Manage scene files ° render on a local farm or online. The scenes are quite simple and already have basic lighting, so the setup is suitable for a remote workflow. Looking forward hearing from you, Best, Lucas
  7. Hi, I fear this might be against the logic of a l system structure, but is it possible to branch only at a specific generation without nesting multiple systems ? many thanks
  8. Houdini Generalist / FX TD remote

    Hi, We search for a Houdini Generalist or FX TD for a commercial in July. Short term freelance job, we can work remotely . Details, pls PM. Best, Lucas
  9. Inflate

    Is there a way to use FEM to inflate objects without target geometry. I played around with magnet forces and meatballs... something like internal pressure?
  10. knitting

    does anyone know if there will be any kind of replacement for the polyknit tool. for shure many tasks can be done with bridge and fill but i m talking about manually painting polys from point to point... retopotool ?
  11. Object merge question

    could anyone take a look at this tool pls. it does not seem to work with the latest 16 builds. many thx
  12. clarisse FX

    many thx!
  13. Mantra vs Redshift

    redshift: Fast, because of GPU speed. somehow limited to vram of your GPU. I think when you work with scenes that frequently go out of core, the speedadvantage over CPU rendering shrinks significantly? I heard about different experiences here. Maybe someone can bring up more details. no pointrendering at the moment.(advantage of octane). smart biased renderer, advantage over other GPU solutions. best Houdini integration (GPU) mantra: due to the fact that mantra is a sidefx product it will always have advantages in terms of integration when you work with H. handles polysoups and packedprims a.s.o. (redshift is working on this), advanced shaderbuilding with VEX and VOPs, you can not compare the level of flexibility you get here. gridmarkets, amazon and some other online services to expand your render capacity, i don't know any solutions for redshift and H so far. mantra handles volumes and particles better. unlimited rendertokens with one FX license!! learning mantra might give you a deeper understanding about rendering, like working with houdini gives you deeper insights in 3D in general. I am shure sidefx will push rendering with mantra or (something else?) in the near future. If you look at arnold GPU i.e. things seem to change a bit. I d say it depends on what you wanna do. When you do personal and smaller scale projects the speed advantage of some GPU's is really great. We see more and more studios adapting such a workflow. cheers
  14. clarisse FX

    does anyone have experience with clarisse on renderfarms. is it possible to use multiple nodes for single frame ipr rendering? did someone compare renderspeeds clarisse vs octane or redshift. many thx