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scorpes

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About scorpes

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    Peon

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    www.robbertlubken.com

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  • Name
    Robbert
  • Location
    Amsterdam
  1. :D:D:D Thanks a lot! Any idea why it works?
  2. Here is the hip file: compile_colour_from_ramp.hipnc
  3. accidently submitted this topic twice, could a moderator delete the other topic?
  4. This is what I'm trying to do: Compile with for each loop and a ramp from attribute in a wrangle looping a color through each piece. The for each loop works correctly and every piece get it's own color from the ramp. The compile sop compiles without errors but the colors for each piece part is not working in combination with Compile Any idea how to fix this? Here is a screenshot from the setup:
  5. This is what I'm trying to do: Compile with for each loop and a ramp from attribute in a wrangle looping a color through each piece. The for each loop works correctly and every piece get it's own color from the ramp. The compile sop compiles without errors but the colors for each piece is not working. Any idea how to fix this? Here is a screenshot from the setup:
  6. Mixing animations from Mixamo.com

    Any way to do this on bone level? I need to mix or rather append different fbx animations, but I would like to keep the bones.
  7. Different node $OS

    Thanks!
  8. Hi, is it possible to link the ($OS) OP name of a different node in the expression?
  9. Hi, is it possible to link the ($OS) OP name of a different node in the expression?
  10. @hyperforce How to make the find shortest path node loop through all the points?
  11. Dynamic Christmas balls

    Yeaahah!! You are my hero! So easy and yet I spend days on this without results. I thought top and bottom of the wire point (constraints) needed to be on the exact place of the ball and the branch with the rest length as distance between the points but I was totally wrong. Thanks! Merry early Christmas
  12. Dynamic Christmas balls

    Thanks, I will have a look
  13. You are a genius, so simple, thanks a lot bro!!
  14. If I put a bend deformer on a simple L-system, the poly count will change if I put a polywire at the end. This is a problem for me, any way to fix this problem? I know that I can turn on tubes on the lsystem but I'm using a wiresolver in my case. polywire_changingPointNumbers.hipnc
  15. Dynamic Christmas balls

    Anyone? Lonely on odforce
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