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scorpes

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About scorpes

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  • Name Robbert
  1. Yes it's now working, it was the particlefluidsurface , which can be a bit unpredictable frame to frame. I increased the Pad Bounds and now it works correctly Thanks for helping m8
  2. Thank you for the reply Matt, This test is with full predicing enabled. I did cache the fluid Flip particles with a fluidcompress node, but I did not cache the particlefluidsurface itself. I'm going to make a test with a cached particlefluidsurface and I get back with the results. The spectra masks should be fine. Any ideas how I can speed up the Mantra rendering? It renders an hour per frame at 720p (pretty noisy settings). If I turn on Motionblur it takes hours per frame. Settings: Mantra PBR, pixel sampling 7x7, min 1, max 7, noise 0,09, reflect limit 2, refract limit 1, diffuse limit 2, color limit 3. (rest is default)
  3. Hi, I'm trying to render a H16 Ocean test with Mantra. This is pretty standard guide ocean preset, got problems that I randomly get black fluidcontainer frames in the render sequence (local render). it's on different frames every time I rerender this. Any idea what it can be? Check gif below.. Gr Robbert
  4. Same problem here