Jump to content

scorpes

Members
  • Content count

    23
  • Joined

  • Last visited

Everything posted by scorpes

  1. :D:D:D Thanks a lot! Any idea why it works?
  2. This is what I'm trying to do: Compile with for each loop and a ramp from attribute in a wrangle looping a color through each piece. The for each loop works correctly and every piece get it's own color from the ramp. The compile sop compiles without errors but the colors for each piece is not working. Any idea how to fix this? Here is a screenshot from the setup:
  3. Here is the hip file: compile_colour_from_ramp.hipnc
  4. accidently submitted this topic twice, could a moderator delete the other topic?
  5. This is what I'm trying to do: Compile with for each loop and a ramp from attribute in a wrangle looping a color through each piece. The for each loop works correctly and every piece get it's own color from the ramp. The compile sop compiles without errors but the colors for each piece part is not working in combination with Compile Any idea how to fix this? Here is a screenshot from the setup:
  6. Mixing animations from Mixamo.com

    Any way to do this on bone level? I need to mix or rather append different fbx animations, but I would like to keep the bones.
  7. Different node $OS

    Thanks!
  8. Hi, is it possible to link the ($OS) OP name of a different node in the expression?
  9. Hi, is it possible to link the ($OS) OP name of a different node in the expression?
  10. @hyperforce How to make the find shortest path node loop through all the points?
  11. Dynamic Christmas balls

    Yeaahah!! You are my hero! So easy and yet I spend days on this without results. I thought top and bottom of the wire point (constraints) needed to be on the exact place of the ball and the branch with the rest length as distance between the points but I was totally wrong. Thanks! Merry early Christmas
  12. Hi folks, Christmas is coming and I need to make some Christmas balls dynamic, I came pretty far, but now I'm stuck. I managed to get nice bullet solver dynamics with hard constraints but the only thing is that the balls are rotating weirdly around there own axis. Does anyone know how to solve that and put the anchor point at the top of the ball? Cheers Robbert xmasballs.hip
  13. Dynamic Christmas balls

    Thanks, I will have a look
  14. You are a genius, so simple, thanks a lot bro!!
  15. If I put a bend deformer on a simple L-system, the poly count will change if I put a polywire at the end. This is a problem for me, any way to fix this problem? I know that I can turn on tubes on the lsystem but I'm using a wiresolver in my case. polywire_changingPointNumbers.hipnc
  16. Dynamic Christmas balls

    Anyone? Lonely on odforce
  17. Hi I would like to connect a Wireobject to a RBD object with a spring or hard constraint and make it dynamic Problem is that houdini crashes when I use a constraint network in combination with Wire and RBD. Any idea's? Robbert Wire_Spring_to_RBD_Constraint.hip
  18. Hi I would like to connect a Wireobject to a RBD object with a spring or hard constraint and make it dynamic Problem is that houdini crashes when I use a constraint network in combination with Wire and RBD. Any idea's? Robbert Wire_Spring_to_RBD_Constraint.hip
  19. Intersecting curves

    Hi, I'm trying to recreate this effect for fun and learning purposes: https://vimeo.com/196269431 (First 10 seconds) I almost found out how to accomplish this, but the only problem I have is that my curves are intersecting with each other when they are popping up. Any idea how to fix this small issue? I was thinking about maybe making an attribute color transfer in combination with a solver sop so I can only scatter particles at area's where there are no curves, but I did not succeed creating that. Or making the initial circle smaller so you have less chance of appearing on existing curves but then the curves are disappearing instead of appearing and growing. Maybe I'm thinking to difficult, any ideas? Popping_interact_test.hipnc
  20. Hi, I'm trying to render a H16 Ocean test with Mantra. This is pretty standard guide ocean preset, got problems that I randomly get black fluidcontainer frames in the render sequence (local render). it's on different frames every time I rerender this. Any idea what it can be? Check gif below.. Gr Robbert
  21. H16 Ocean with Mantra problem

    Yes it's now working, it was the particlefluidsurface , which can be a bit unpredictable frame to frame. I increased the Pad Bounds and now it works correctly Thanks for helping m8
  22. H16 Ocean with Mantra problem

    Thank you for the reply Matt, This test is with full predicing enabled. I did cache the fluid Flip particles with a fluidcompress node, but I did not cache the particlefluidsurface itself. I'm going to make a test with a cached particlefluidsurface and I get back with the results. The spectra masks should be fine. Any ideas how I can speed up the Mantra rendering? It renders an hour per frame at 720p (pretty noisy settings). If I turn on Motionblur it takes hours per frame. Settings: Mantra PBR, pixel sampling 7x7, min 1, max 7, noise 0,09, reflect limit 2, refract limit 1, diffuse limit 2, color limit 3. (rest is default)
  23. Volumes in Arnold (Ocean Volume)

    Same problem here
×