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particlefx

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About particlefx

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    prakash
  1. Crowd Simulation Maya - Houdini - Maya

    Hello Guys, I am in early stage of Project to choose the right tool for Crowd Simulation. Assets,Animation and Lighting is based on Maya. Is it possible to use Houdini just for crowd simulation and re-use the Sim for Lighting and Rendering in maya. Advise would be helpful. Thank you.
  2. Flip Fluids & RBD

    Hello Guys, I am trying a simple scene,where animated RBD gets interacted with Flipfluids. But unfortunately the flipfluids doesnt collide with the object and looses the volume. Have attached the scene file. https://drive.google.com/open?id=0B79JgJiGTbJqV1VsZEc5V0xqZ0E [drive.google.com] Please let me know where I am going wrong. Thank you in advance
  3. APF Files from Massive and Skeleton from Maya

    Thank you Edward....
  4. Currently working on a Crowd Multiplication Sequence. I will be responsible for creating Interaction Dust (Kicking Dust created while running on ground)for the crowd. APF Files from Massive and Skeleton from Maya will be Provided to me. I need to generate Dust from above information using Houdini. 1.Do we already have plugin to import APF Files inside Houdini. 2.How to apply the APF data (Animation information ) to the Skeleton. Need your guidance for above workflow. Or if there is any other better workflow to integrate Massive and Houdini
  5. Making Object Invisible procedurally

    Thank you edward and rainroom.... VDB from Polygon gave perfect flawless result. Cheers
  6. Making Object Invisible procedurally

    Hello, Below is the latest WIP_version of the effect. Volume_Erosion_Technical_Test_V03.mov In this version for the thickness I have used poly extrude node and a fuse SOP. Facing couple of issues while trying to voxelize it . 1.Isooffset When I tried using ISO Offset the geometry get its volume but getting some connecting lines in empty space of object. 2.POPNET Similarly when I try to emit particle with Volume emission type - Object gets filled with particle but doesn't follow the manipulated Shape. Have attached the image for above 2 issues. Please correct me. Prakash Volume_Erosion_Technical_Test_V03.mov
  7. Making Object Invisible procedurally

    Hi, Just got the circular gradient ramp working in object level. Please check the attached file and let me know if it is the right method. cheers Prakash Circular_Gradient_Ramp_Test_02.hip
  8. Making Object Invisible procedurally

    Hi Rain Room, The hip file was usefull. I attempted to animate circular gradient ramp,to get the effect (object gets invisible from center to edge) instead of randomly getting invisible. I could not achieve it in object level.So tried it in Shading level. Its working good with grid.But when I am trying with sphere I am not able to get the UV right. Could you please Let me know where I am going wrong. Attached the file for your reference. Cheers Prakash Circular_Gradient_Ramp_Test_01.hip
  9. Making Object Invisible procedurally

    Thank you rain Room
  10. Making Object Invisible procedurally

    Thank you very much Rainroom, Will follow the steps.If possible could you please share a scene file. I have attached the Hip file without the opacity please have a look at it. cheers Prakash Maya_Houdini_Test_05.hip
  11. Making Object Invisible procedurally

    Thank you very much Rainroom, Will follow the steps.If possible could you please share a scene file. I have attached the Hip file without the opacity please have a look at it. cheers Prakash
  12. Making Object Invisible procedurally

    Hello Rain Room, Thank you. I am using VOP SOP to create the noise map and displacement map. Can i Use the same information to drive my opacity. Could you please explain the steps involves. cheers Prakash
  13. Making Object Invisible procedurally

    Hi, In the attached mov ,I am currently deleting the faces based on color. How can control the object visibility using maps in shader level instead of deleting the faces. Cheers Prakash Volume_Animation_Test_V01.mov
  14. Making Object Invisible procedurally

    Hello leozard, Thank you for your quick reply. Tried your method,its usefull. Have attached the mov and the hip file,correct me if anything is wrong. Is it possible to get the same result with volumes. cheers Prakash FAding_Test_V_01.mov Maya_Houdini_Test_03.hip
  15. Making Object Invisible procedurally

    Hello guys, I am currently working on a effects similar to Hollow man Need your guidance to know the right workflow to start with in Houdini to achieve the same. Came across the below link http://gaki.mayapyth...ture/index.html How to achieve the above functionality in houdini. Cheers Prakash
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