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kni8_2k

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About kni8_2k

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    Peon

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  • Name
    Jigaram23
  • Location
    Seattle
  1. Geometry force field for particles

    this setup has a set number of points as the rest (this could be anything...) and the same number of points as the goal. Then just moves one to the other with two types of advection : force, or Velocity. you can make this setup pretty complex but this is the bare bones of it. particle_bullet_solver_kni82k.hip
  2. Convert Scatter Point to 3D-Triangulation

    Have you tried the Particle Fluid Surface node?
  3. Packed RB Morph - from one shape to another

    Bueller ! Bueller ! Bueller !
  4. Packed RB Morph - from one shape to another

    Another thing that happens is that The Orient attribute is no longer valid when doing rotating objects in the Sop Solver. This makes export tools like the Houdini Game Shelf Useless. I would like to handle all the Goaling and orientation in a pop wrangle instead. Any thoughts on this ?
  5. I'm looking to transform one shape of packed RBD's into another. I've looked at the forum and a few of the examples. Specially the lego car which is awesome but they all tend to transform the same set of Packed RBD's from a rest shape to complete form. I am looking to transform from one shape of object to another shape of object. this is a pure Position and Rotation transformation and I think I'm just not understanding the way rotate work to show this I've made a simple houdini file. Any Help to better understand this would be appreciated.
  6. I'm looking to transform one shape of packed RBD's into another. I've looked at the forum and a few of the examples. Specially the lego car which is awesome but they all tend to transform the same set of Packed RBD's from a rest shape to complete form. I am looking to transform from one shape of object to another shape of object. this is a pure Position and Rotation transformation and I think I'm just not understanding the way rotate work to show this I've made a simple houdini file. Any Help to better understand this would be appreciated.
  7. I'm looking to transform one shape of packed RBD's into another. I've looked at the forum and a few of the examples. Specially the lego car which is awesome but they all tend to transform the same set of Packed RBD's from a rest shape to complete form. I am looking to transform from one shape of object to another shape of object. this is a pure Position and Rotation transformation and I think I'm just not understanding the way rotate work to show this I've made a simple houdini file. Any Help to better understand this would be appreciated. packedgeo_shapetoShape.hip
  8. Pivot Shift in RBD - SOLVED

    Looks like on the RBD Packed Object node i need to click on Solve on Creation Frame in order to keep this shift from Happening. This seems to have fixed it. Cheers Ali
  9. Pivot Shift in RBD - SOLVED

    Hi, I wanted to know if anyone has encountered this problem. I'm exporting rigid bodies from Houdini as Alembic to Maya, and noticed that when I convert that to Join animation in Maya there is a two frame shift at the beginning which puts all the pieces out of alignment I then thought this was from the script, but looking at maya I saw that the pivot was moving on frame 1-3 then staying somewhat stable. after blaming this on Alembic(lol) I went back to houdini and found that if you switch the dop import node to create points to represent objects. you can see the shift happen with the picture using a trail sop. This does not effect the actual sim geo, but is something that is happening on the underlying data. Which messes with conversion to bones. Does anyone know how to prevent this ? I've included a hip file. Thank you. pivot_shift_example.hip
  10. https://www.engadget.com/2017/03/16/declassified-nuclear-test-videos-youtube/
  11. Playground - Houdini -> VR -> RL

    Ahh yes, Thanks Francis ! I will actually be going 3 feet into the ground and using a concrete pour to make it all very sturdy !! https://www.lowes.com/projects/lawn-and-garden/setting-a-post-with-concrete/project
  12. Playground - Houdini -> VR -> RL

    Here is the final layout. I will have rails around the slide platform... I may add that in houdini later but for now I just want to move ahead with building this. Constructive criticism is very welcome.
  13. Playground - Houdini -> VR -> RL

    So They'ev just added a way to paint in Destinations in VR. this gave me a an opportunity to sketch out some parts I wanted to add. Its crude, but it makes communicating with my dad in toronto much easier when I can just draw for him what I want to or he can tell me what I should change. BTW, If there is anyone here who has some ideas on other additions that they think would be fun to the playground, I'm totally open to suggestions. :-) Extracted my materials list so far. This is though creating a digital asset for the Wood type that tracks a name, w, h, and d. plus a copy number. Wood Length Inches Quantity w1x2 x 26 crosspost 8 w4x2 x 25 crosslvl2 21 w4x2 x 31 crosslvl2 18 w4x2 x 37 roofa 2 w4x2 x 41 roofb 2 w4x2 x 68 roofa 2 w4x2 x 92 roofb 2 w4x1 x 25 window_sill 1 w4x2 x 12 swingsup 1 w4x2 x 33 crosspost 3 w4x2 x 37 crosspost 2 w4x2 x 94 crosspost 2 w4x4 x 25 crosspost 4 w4x4 x 31 crosspost 4 w4x4 x 53 crosspost 1 w4x4 x 69 crosspost 4 w4x4 x 148 post 8 w4x4 x 108 swing_support 2 w6x2 x 81 crossbar 2 w6x1 x 8 crossbar 13 w6x1 x 28 wallslvl2 12 w6x1 x 34 wallslvl2 9 w6x1 x 60 lvla_wall 23 w6x1 x 61 wallslvl2 17 w6x1 x 35 slidedeck 6 w6x4 x 144 SwingBeam 1
  14. Playground - Houdini -> VR -> RL

    Things are going pretty slow, Our newborn does not like to sleep... :-) That being said I've been playing around with some photogrametry and getting the structure into Destinations for VR Playtesting before I do much more work to it. My daughter had a chance to see in VR and she was super excited, asked me to lift her slowly so she can pretend climb the wall :-p now that I got in VR, I am glad I went the houdini route I've already made some changes to the structure based on my dad and I walking through it in VR. He lives in Toronto, Canada. I'm in Seattle. Here are some resources I have been looking at : Houdini stuff I'm pretty familiar with so these are everything but : Photogrametry capture : I used Reality Capture on steam for converting my photos. took me about 3 tries to get the right ammount of photos for a minimal build. My focus is the playouse so this is as far as I took it. This is the most complete tutorial I found on the net, feel free to send me other ones if you see them: Steam Destinations workshop tools : https://developer.valvesoftware.com/wiki/Destinations
  15. Hi All, I wanted to build a new playset for my daughter in our backyard. but before I do, I decided to use this as an opportunity to try something new out. the project will be in done in 3 major steps, 1: Build procedural Playset in Houdini- in a way that I can extract a Cut list from the final project. 2: Put it in Vr through out the Project as to evaluate and share it with family as the project progresses. This includes the user of Photogrametry and non Houdini applications to get the the playground in the right environment. 3: Actually build the damn thing in the back yard. here is a sketch I'm starting with : I will be updating this as I make more progress.
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