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dyei nightmare

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Everything posted by dyei nightmare

  1. how could you do this kind of pattern in shops?

    thanks you a lot ill go into it tonight
  2. i need to do this pattern on shops, i have an idea of how to do it on sops, but not in shops to use it as surface texture, here is my set up, but i want to translate it to shops to use it as texture, i know i can render it and use it, but thats not the way of the cowboy, hahaha so i want to translate it to a procedural way in shops. textura.hip
  3. how could you do this kind of pattern in shops?

    ah, the pattern wasnt noticeable in the picture... is like this.
  4. how could you do this kind of pattern in shops?

    wut?? why would you react "downvote" on this? how is this a bad question? i really dont understand you people...
  5. Houdini 17 Wishlist

    just one thing and the most important one, FAST MANTRA!! is such a shame that you have long render times AND with noise, thats not posible!!! not worthy!! the noise reduction workflow doesnt even work in subsurface renders or you end with a very long render times
  6. Ink FX

    interesting, i will give it a try
  7. chops randomized shift and stretch, how to?

    interesting, your solution works without the need of iterate in foreach
  8. whassup? how are you, well i have this question, how do you randomize shift and stretch in a colection of channels??? i have an stretch and shift in a foreach, but i cant get what i want to achieve is something like this: here is the file where i want to aproach that: -----------------> question.hip
  9. chops randomized shift and stretch, how to?

    thanks a lot also i found a way to do it with noise
  10. Motion graphics project with source files

    thanks interesting file
  11. Snow terrain (mantra shading and render)

    20 mins per frame? in mantra? or red shift? nah, thats insane!!! not worth it, i really think that sesi should work more on the shaders department, subsurface and indirect lighting needs to be faster and cleaner, even with the clean sampling workflows you shouldnt end with a 20 min render...
  12. Spyrogif

    which program do you use to export gifs with such high quality?
  13. Caskal Learning Thread

    esto es inspirador Caskal
  14. Simulating Plant Life: Approaching realism

    going well the only thing i blame to sesi developers is noise in subsurface, is the hardest to remove, they should fix that asap
  15. just wanna know exactly which parameters are affected by Unit Mass & Unit Lenght in dops? just mass or also constraints relationships breaking behavior and drag forces?
  16. procedural Asteroids

  17. hi, whatsup, yesterday some people from vanarts came to my city to promote their school and they talked about their services, it was not strange to me that they have some people teaching houdini, and i know we have here those people teaching houdini there, so, who is teaching houdini in vanarts from here?
  18. ucav RA-EXCR-001

    whats up guys, im in a project where im doing some spaceship stuff..
  19. Please allow me...

    i dont know what the hell are you talking about, but i will hijack this thread and ask.... sesi needs to fix indirect illumination and second bounces in mantra, fix render times and noise
  20. Anyone here dabbling in cryptocurrencies?

    i do, but this sounds very elitist and pedantic, i would quote stephen hawkins phrase about people bragging about IQs here, but i wont. i dont take bitcoin investment as my only income, ive seen great winners and great loses aswell, get in with your money only when you know what are you doing.
  21. classic retro grid 80s sci fi: best approach

    hahahaha totally forgot to put mate on it, and with a chrome text ------> retro.hip
  22. classic retro grid 80s sci fi: best approach

    there ya go: ----> retro.hip
  23. Patronus Charm Effect

    is very situational, i have on schedule to do something like this, too
  24. Creating a skinn shader using Houdini 16.5

    the real question here is, how do you render SSS skin in a decent render times
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