Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

  • Days Won


Erik_JE last won the day on August 11 2015

Erik_JE had the most liked content!

Community Reputation

36 Excellent

About Erik_JE

  • Rank
  • Birthday 07/28/1985

Personal Information

  • Name
  • Location
    Stockholm, Sweden

Recent Profile Visitors

7,985 profile views
  1. Yeah I know they have been talking about it and we bug them every time they visit. Just wondered if they maybe had confirmed it somewhere.
  2. Sure about the GPU part?
  3. hou.selectedNodes() returns a tuple of nodes not a single node. for n in hou.selectedNodes(): print n.name()
  4. I'd like them to steal the raytraced viewport workflow from clarisse. It's nice being able to show everything shaded in the viewport even if grainy. Bonus that you don't have to set up opengl shaders.
  5. GBK will be producing VFX for two sequences of a feature film, a total of 190 shots. The majority of shots have been shot in a green screen studio and involve creating digital environments, set extensions, a limited number of hard surface props, high detail water simulations and heavily interacting CG humanoid creatures. There are even a number of shots which will require complex rockfall and destruction sims and the use of mocapped digidoubles. We are looking for FX Artists who are highly experienced in Houdini. (Experience of doing water simulations is a big plus) to join our artist team. Candidates must be available to work onsite in our Studio in Stockholm. The timespan is from mid March to mid June. Join the Goodbye Kansas family! Mail your resume to jobs@goodbyekansas.se! http://goodbyekansas.se/ http://fido.se/ http://www.blackstudios.se/
  6. Self sensor. Thought 16 was out.
  7. Self sensor. Thought 16 was out.
  8. Experimenting here as well. I created an issue about it on github. Let's see what they say next week.
  9. I guess it's mostly the whole thing with having to create a shop network to add a texture to a lightdome. It doesn't feel very intuiative.
  10. Seems they have added it to the website downloads now and not only nightlies. Have anyone found some documentation? Some things are a little quirky to use.
  11. If you don't see the limitations you frankly don't get the problem. You can't fit a shot with 20+ furry characters, fire simulations, fog, digi doubles and environments in what is available at the moment. (With the exception of redshift that don't try to keep it all in memory so it don't really apply)
  12. I just want to input X amount of monies! EDIT: Brain malfunction. Eventually found the login button.
  13. Trying to donate some money. I pick paypal but still get thrown to a page where I need to enter so much info that my eyes close up. Something most be wrong. // Erik
  14. You could also give QTableWidget a spin and see if it works differently. Support also emailed me last week that you can initialize the QDialog without parenting it to Houdini and then instead set the stylesheet afterwards. my_dialog = QDialog() my_dialog.setStyleSheet(hou.ui.qtStyleSheet())