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About Mzigaib

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  • Birthday 04/09/1975

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  • Website URL http://www.vimeo.com/17790588

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  • Name Michel
  • Location Brazil
  1. Any updates on this issue? I also would like to know a way to constraint active objects on non active deforming objects.
  2. Yes! That's exactly it! That's totally awesome! I didn't know how to configure that, thanks dude! Cheers!
  3. I got that, but I was expecting a passive like effect I don't think that it is possible with just ignoring collisions, I think the most correct way would be caching the main object sim and them use it as a static moving object. Anyway thanks for the help.
  4. I don't know what I am doing wrong but this attribute is not working for me. I want the ball to affect the boxes but not the other way around. Am I missing something? colli_ig_fail_1.hip
  5. Thanks! I'll try that Cheers!
  6. Is there a way to make affector matrix work with the actual packed objects workflow? If I try to use the "left inputs affects the right inputs" nothing changes. I would like to make some of my objects to just affect others while those just get affected. Any tips? Thanks.
  7. Now I got it! Thanks for the info dude. Cheers!
  8. I am trying to use the 'next_contraint_name' and 'next_contraint_type' attributes to work with no luck, it would suppose to change the constraint on the moment of the brake by the solver but it only breaks and I don't see the change. Can someone help me? RBD_next_constraint_fail.hiplc
  9. Totally recommend it! I use it like it was houdini native.
  10. Any idea where I could change the "camera" mask view color?
  11. You have to use a foreach for that, try to use and "assemble" SOP after the copy to create the "name" attribute that the foreach uses by default to iterate at each object and use the 'attribute randomizer' inside the foreach, that should do the trick. I hope that helps.
  12. I couldn't use the profiles yet but I intend to.
  13. I've used the "op_id" variable to some of my projects, the good thing is that is really easy to set it up and in nuke or even in Houdini if you normalize it you can get your id's with keyer very easy but nothing beats deep compositing for that.
  14. Soon as I have the opportunity I'll try compile those profiles to see how it goes, it seems the using this "openColorIo" requires setting an environment variable in order to work so it's a little more complicated than just load a .lut but it can work directly without the need to convert or create anything which is good.
  15. I also found this on the help: openColorIo I don't know enough about color management files to tell if it is the same thing as a LUT or if it works similarly maybe someone here in the forums could tell. There is also this link for the open source color management that is made in c files that Houdini says it's compatible I don't know how to use them. " OpenColorIO is free and is one of several open source projects actively sponsored by Sony Imageworks. " OPEN SOURCE COLOR MANAGEMENT