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Sankar Kumar

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About Sankar Kumar

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  • Birthday 07/17/1984

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  1. Any one explain please, Does "n" number of slices needs "n" number of clients for distributed simulations. No success for me in distributed simulations
  2. I am facing the same issue, Did you figure the problem. Un sliced simulations works fine but no success on distributed simulations. I have another doubt do we need minimum number of clients to start distributed simulations, can we do a multi sliced pyro container on a single client one slice at a time and so on. If any one have the solution please guide us Thanks in advance
  3. Thanks, but what i am trying to create is to create some thing like component to component constrain in maya. I know i need to create a custom solver for this, i am looking for tips/ideas to achieve this. For now based on distance i can create constrains but i am missing something. Constrains actually created but not working properly i think i need to update the constrains each frames during simulation. But i don't know how to achieve this
  4. Biased
  5. Any solution to this issue please
  6. Hi, Any one please explain me how to attach based on point groups to attach two or more cloths together (similar to component to component constrain in maya) Attaching with animated objects based on groups works fine but if both are cloth objects constrains won't update while simulation. Also my simulation freeze after frame 62 any one please guide me a proper approach. Please check the attachment for reference Cloth Constrains Issue.hip
  7. An example please...
  8. Autodesk Never do this Kind Of Good Things, The real April Fool is "Every year Autodesk product releases"
  9. If you enable "Sub-Pixel Output" which will give you 3 times larger image without any filters applied, While composting you can scale down to the actual resolution. There you can apply little blur if required.
  10. Based on point numbers you can offset the time using a stamp expression
  11. Can you give little more details please
  12. Thank you Atom, For now I updated the shader little bit on the same mid resolution simulation. I am preparing the bus details and environment. I will check tire burning videos and include in the Final simulation.
  13. In this Topic i will post all of my vehicles burning effects and work in progress, Appreciations and critics are welcome
  14. Thank you , It works fine but the VEX Type - must be vector. Float not working in my case
  15. Any one please help me to export pyro shader passes such as "smoke_color, smoke_mask, fire_color & fire_mask" from Houdini 15 Pyro shader. There is no options available like previous shader. I tried giving those names in extra image planes but render is empty. Anybody please give me the tricks to export these passes