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Sankar Kumar

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Everything posted by Sankar Kumar

  1. Munnodi Song Making

    Hi Guys, Fantasy surreal background created for a south Indian movie. The displaced mountains and trees created with houdini. Packed primitives used to instance the treed and grass. A Bunch of paint effects grass created in maya and instanced in houdini. I am not a houdini expert i am still learning and ODFORCE is a great platform for sharing our knowledge. I hope i will be an expert one day. MAKING:
  2. HQueue sliced flip simulation

    Any one explain please, Does "n" number of slices needs "n" number of clients for distributed simulations. No success for me in distributed simulations
  3. HQueue sliced flip simulation

    I am facing the same issue, Did you figure the problem. Un sliced simulations works fine but no success on distributed simulations. I have another doubt do we need minimum number of clients to start distributed simulations, can we do a multi sliced pyro container on a single client one slice at a time and so on. If any one have the solution please guide us Thanks in advance
  4. HOUDINI SAND SIMULATIONS

    Hi all, I will be post all my sand simulations in this thread. All critics and suggestions are welcome.
  5. HOUDINI PYRO SIMULATIONS

    In this thread i will be posting all my pyro simulations and RnD works. All critics and suggestions welcome. Houdini Wood and Pyro Explosions v1
  6. CLOTH to CLOTH Constrain

    Hi, Any one please explain me how to attach based on point groups to attach two or more cloths together (similar to component to component constrain in maya) Attaching with animated objects based on groups works fine but if both are cloth objects constrains won't update while simulation. Also my simulation freeze after frame 62 any one please guide me a proper approach. Please check the attachment for reference Cloth Constrains Issue.hip
  7. CLOTH to CLOTH Constrain

    Thanks, but what i am trying to create is to create some thing like component to component constrain in maya. I know i need to create a custom solver for this, i am looking for tips/ideas to achieve this. For now based on distance i can create constrains but i am missing something. Constrains actually created but not working properly i think i need to update the constrains each frames during simulation. But i don't know how to achieve this
  8. CLOTH to CLOTH Constrain

    Biased
  9. CLOTH to CLOTH Constrain

    Any solution to this issue please
  10. An example please...
  11. SoftImage Open Souce

    Autodesk Never do this Kind Of Good Things, The real April Fool is "Every year Autodesk product releases"
  12. Sharp edges around fire flame

    If you enable "Sub-Pixel Output" which will give you 3 times larger image without any filters applied, While composting you can scale down to the actual resolution. There you can apply little blur if required.
  13. Based on point numbers you can offset the time using a stamp expression
  14. Fast moving torchfire

    Can you give little more details please
  15. BURNING VEHICLES

    In this Topic i will post all of my vehicles burning effects and work in progress, Appreciations and critics are welcome
  16. BURNING VEHICLES

    Thank you Atom, For now I updated the shader little bit on the same mid resolution simulation. I am preparing the bus details and environment. I will check tire burning videos and include in the Final simulation.
  17. Any one please help me to export pyro shader passes such as "smoke_color, smoke_mask, fire_color & fire_mask" from Houdini 15 Pyro shader. There is no options available like previous shader. I tried giving those names in extra image planes but render is empty. Anybody please give me the tricks to export these passes
  18. Export Passes in H15 Pyro shader

    Thank you , It works fine but the VEX Type - must be vector. Float not working in my case
  19. Pyro fire RnD and questions.

    Got it Many thanks
  20. HOUDINI PYRO SIMULATIONS

    My First Pyro explosion created few years before
  21. Random link of interest

    Bullet FX - (New Plugin for max looks similar to Houdini Solvers) They says their solvers 100 times faster than Houdini solvers Please check the below video
  22. dynamic hair growth cotrol

    Great help, Thanks Macha
  23. FLIP Fluid Masterclass

    Master class for "Crowd Simulation" will be very usefull
  24. cannot see all ( saved ) sim files ..

    Did you try saving "name.$F3.bgeo" and test load using "file sop" also you may try loading those .sim files using "file SOP" (To check the simulation)
  25. Thanks for the tip, I have one doubt, I dragged all textures to hip file (Green) area. All textures copied to the location but in shop texture path remains unchanged did i miss any thing?
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