Hello there, my name is Erwin Heyms and I wanted to welcome you to my 'about me' page, but let me tell you about myself.
I’ve been intrigued by video games from the first moment I came in contact with a computer. I love finding out how things work, and as such I quickly dove into the world of creating custom levels in games like Stunt and Jetpack. I found my passion for level design when I started modding for the unreal engine, with which I have since and still am creating custom maps and vehicles. In high school, when I heard the NHTV in Breda was starting up a game design course, I decided I wanted to turn my long time hobby into my future profession. After gaining my HAVO diploma, I enrolled at IGAD as an artist and have since decided I want to specialize in procedural generation & technical level design. My most recent project is the Procedural FPS level generator.
I further refined this project during my internship at Side Effects in LA integrating it into the Houdini Engine API and presented it at Siggraph 2013 in Anaheim.
I'm working for Ubisoft Paris as a Technical Artist.
My e-mail is Erwinheyms@gmail.com
Also do check out my youtube page and linked-in for more information: