Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won


Posts posted by malexander

  1. What Time Machine does is to select a frame from the first input's sequence based on the second input's image, on a per-pixel basis. Black maps to 0, White maps to +10 frames (by default), relative to the current frame. The easiest way to see the effect is by plugging an animation into the first input, and a ramp into the second input. Smaller values, like -2 and +2, tend to give more interesting results, especially when noise is used as the second input.



    • Thanks 1

  2. Discussions are fine, as are opposing views. But once it starts getting heated and Ad Hominem attacks starting appearing, most often both sides will dig in and the discussion rarely goes anywhere useful after that. It's best just to shut down the discussion to reset it - often that results in heads cooling off, and people can try again if they like.

  3. If this just recently started, try cleaning out all fans, heatsinks and filters (including the GPU). You can do it low-tech style by blowing hard into a straw at the heatsink, though a long straw is recommended :). Or use compressed air from a spray bottle. Do NOT use a vacuum cleaner due to the huge amount of static it can generate.


    Edit: if it's always rebooting during save and you're saving to an SSD, it might be corrupt.

  4. For all the hassle that switching to RAID would entail, I wouldn't bother. Most of the time you're not going to see the transfer rates that m.2 RAID 0 would give you over a pair of regular m.2 drives. I was a little surprised that I couldn't find a PCI-Express x4 RAID card in online retailers that supported m.2 drives, but that'd probably be your least-hassle option if you really do need them RAID0.

  5. Add a GLSL Shader parameter to the material (Edit Rendering Parameters, Material Option > OpenGL) and put the path to glsl .prog file into the field.

    GLSL shaders are responsible for a lot more than just surface shading, so you need to be careful what GL geometry types you apply the shader to. Any GLSL shader with a geometry shader stage will require a specific GL input type (triangles, lines, points), and be much more restricted as to what they can be applied to (polys, curves, particles). Others have more implicit targets, like a hair shader requiring lines or particle sprites requiring points, but not outright failing if you don't pass it the right geometry.

    • Like 1

  6. If I had to make the decision today to choose a Linux flavour, I'd probably go with Ubuntu 17.10. They've dropped Unity and gone back to Gnome, and also allow other WMs like KDE. I haven't been impressed with the (in)stability of Cinnamon on Mint, and there's also the question of security since the Mint team has made some questionable decisions forking from the main debian branch.

  7. It's usually not worth it unless the price is marginally different from the slower RAM (<5%). Also, if you do buy higher speed RAM than the processor officially supports, you'll need to go into the BIOS/EFI and enable the XMP profile for the RAM in order to take advantage of the RAM. It won't usually give you the rated speed out of the box.