Jump to content

kev2

Members
  • Content count

    184
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

33 Excellent

About kev2

  • Rank
    Initiate

Personal Information

  • Name
    Kevin
  • Location
    Seattle

Recent Profile Visitors

3,459 profile views
  1. Re number of replies, your question isn't tips and tricks, it broadly covers entire departments and careers of CG artists. Integration is largely the domain of compositors but upstream a small army of people are dedicated to making it happen, from the on-set sup to the texture and materials artist to 3D artist to the compositor. Take a look at The Art and Science of Digital Compositing by Brinkmann and the VES Handbook of Visual Effects by VES. Great references. And there's a British Film Industry Visual Effects Foundations ebook running around that has a concise descriptioin of the skills involved.
  2. Houdini 17 Wishlist

    Oh, right, I remember that now, there was a guessing game about what they could be on odforce too I think. Thanks.
  3. Houdini 17 Wishlist

    I must have missed a news cycle. Where did you read this?
  4. Time Machine compositing node example?

    Thanks, Mark. I like the tattered effect you achieved. It might make a nice decaying effect. Did you mean first input or second above for the animated sequence? Using an animated noise etc in the second with small frame values works pretty well. Attached an example if anyone needs a starting point. heartOverlayhip.hiplc
  5. Anyone have a simple Time Machine node example? i think its a basic time warp but can't get it to work (also, I'm a newbie with Houdini's comp tools).
  6. Houdini 17 Wishlist

    Two buttons on each help page: Typo and Inaccurate, similar to the ❤️ button. You click the button and can highlight the text that is a typo or incorrect. Click the button again and the page submits it to the Docs team, effectively making all of us proofreaders. You could go all out and have a little comment box pop up too. Being too lazy to file a bug report unless things are crashing, I never do for typos or inaccuracies in the docs, which aren’t often in Houdini’s docs, but sometimes things change over versions and a line or two of a doc is made inaccurate, but would if it were just a click or two.
  7. What's kiling my particles?

    Thanks Jinguang, much appreciated.
  8. Houdini 17 Wishlist

    Nice tip. I never found copy stamping to be all that confusing but to be sure, the old for loop subnet business was really strange. The new For Loop blocks are powerful and I'm sure I'll get used to them but using fairly high level labels such as "metadata" and "feedback" to describe "Loop Information" and "Iterate On Top the Result of the Last Loop" might be concise but are so abstract as to be confusing.
  9. Houdini 17 Wishlist

    Re-imagine the For Each Blocks. I find the current language (Meta Import, Feedback, etc) needlessly confusing and the layout (while extremely nice aesthetically) doesn't add clarity, but rather adds a confusing DOPs-like weirdness to the otherwise straight-forward SOPs. Case in point, you set the block paramaters up in the Block End node. And I strongly disagree with the help docs statement that this is less confusion than copy stamping.
  10. Houdini 17 Wishlist

    Disable an input to the merge node without disconnecting it.
  11. What's kiling my particles?

    I have a simple curved tube open at the top and closed at the bottom with 3 fluid sources inside (see image below). They emit and the fluid travels nicely inside the curved tube. However, it doesn't collect at the bottom of the tube. It also doesn't appear to be leaking or near the volume boundary (so that's not killing the particles either). Hip file attached. Much appreciated if anyone has time to check it out. workbench.hiplc
  12. Houdini 17 Wishlist

    Invert the color of the font and background on the current active paramter tab. Paramter tabs that are now in a bold font are helpful but make it hard to tell quickly which tab is the exposed tab.
  13. Pose Library and FBX?

    I'm struggling here too. I create a geometry, rig it with 3 bones, create a subnet and animate it. Then I save the animation as a pose to the pose library and save the subnet out as an HDA. The problem arises when I bring in the HDA and try to apply poses. The poses don't take. Following this thread, I then Allow Editing of Contents for the HDA, dive in, select all the nodes and open the Type Propertes. In the Paramters tab, I get a "Can't edit paramaters for this operator" message? Any chance you guys could do a turorial on using the pose library. Fiona did a great starter but applying the poses to HDA rigs seems to be a black art. Thanks Kevin
  14. 16.5 drums

    And we're off...
×