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About kev2

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  1. Sure thing. We've all been there, Houdini is a minefield of gotchas.
  2. You were one node away. Add DOP Import node in SOPs and bring the Packed Frags back in from DOPs. Then File > Export Alembic Scene. breakdance.hiplc
  3. Gettting this odd error message when I try to export basically a simple Pop sim: "Could not evaluate a frame of vertex cache array." I assume FBX exporter is trying to build a vertex cache and failing but at a loss for ideas on how to help it out?
  4. Houdini 17 Wishlist

    i'd guess LOPs = Landscape Tools (plants, PB atmospheres, terrains, etc) TOPs = Topology / Photogrammetry
  5. Houdini 17 Wishlist

    Within a couple, probably one, minutes of the end
  6. Houdini 17 Wishlist

    And, from Magee's talk, two new contexts, LOPs and TOPs, next year.
  7. Is it possible to alt (option on Mac) duplicate a node or nodes without maintaining the wiring? I often want to copy part of a node tree and wire it in somewhere else but having to sort out and cut the wires often defeats the efficiency.
  8. Houdini 17 Wishlist

    An option for snapshot to auto-grab the Frame number and an image of open parameter pane. Stepping back through snaps would open the render snap, identify the frame number the image of the open parameter pane. Similar to takes but more for look dev.
  9. When I put down a For Each loop set, my Houdini session slows to a crawl. The problem persists even when the nodes are disabled. Anyone else getting this behavior? Mac OSX latest, Houdini 16 latest production build Thanks, Kevin
  10. Houdini 17 Wishlist

    Oops. I meant a single merge node connection, not the entire merge node. I realize that the switch does that but I often want to audition different inbound pipes to a merge node without running around setting the display flag. I edited the post to make more sense.
  11. Houdini 17 Wishlist

    A way to temporarily disable a merge node connection (w/o disconnecting it). Alternatively, discrete merge node inputs with additional ones created on the fly.
  12. Houdini 17 Wishlist

  13. Houdini 17 Wishlist

    Is it me or have the group nodes mulitplied like rabbits? After unifying noise, shaders, etc, I don't understand how node multiplicity makes sense elsewhere. Maybe SESI could weigh in on the thinking?
  14. Houdini 17 Wishlist

    Way to set the Autosave default to "on" (although I may have missed it in the config files).