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Everything posted by kev2

  1. Sure thing. We've all been there, Houdini is a minefield of gotchas.
  2. You were one node away. Add DOP Import node in SOPs and bring the Packed Frags back in from DOPs. Then File > Export Alembic Scene. breakdance.hiplc
  3. Gettting this odd error message when I try to export basically a simple Pop sim: "Could not evaluate a frame of vertex cache array." I assume FBX exporter is trying to build a vertex cache and failing but at a loss for ideas on how to help it out?
  4. Houdini 17 Wishlist

    i'd guess LOPs = Landscape Tools (plants, PB atmospheres, terrains, etc) TOPs = Topology / Photogrammetry
  5. Houdini 17 Wishlist

    Within a couple, probably one, minutes of the end
  6. Houdini 17 Wishlist

    And, from Magee's talk, two new contexts, LOPs and TOPs, next year.
  7. Is it possible to alt (option on Mac) duplicate a node or nodes without maintaining the wiring? I often want to copy part of a node tree and wire it in somewhere else but having to sort out and cut the wires often defeats the efficiency.
  8. Houdini 17 Wishlist

    An option for snapshot to auto-grab the Frame number and an image of open parameter pane. Stepping back through snaps would open the render snap, identify the frame number the image of the open parameter pane. Similar to takes but more for look dev.
  9. When I put down a For Each loop set, my Houdini session slows to a crawl. The problem persists even when the nodes are disabled. Anyone else getting this behavior? Mac OSX latest, Houdini 16 latest production build Thanks, Kevin
  10. Houdini 17 Wishlist

    Oops. I meant a single merge node connection, not the entire merge node. I realize that the switch does that but I often want to audition different inbound pipes to a merge node without running around setting the display flag. I edited the post to make more sense.
  11. Houdini 17 Wishlist

    A way to temporarily disable a merge node connection (w/o disconnecting it). Alternatively, discrete merge node inputs with additional ones created on the fly.
  12. Houdini 17 Wishlist

  13. Houdini 17 Wishlist

    Is it me or have the group nodes mulitplied like rabbits? After unifying noise, shaders, etc, I don't understand how node multiplicity makes sense elsewhere. Maybe SESI could weigh in on the thinking?
  14. Houdini 17 Wishlist

    Way to set the Autosave default to "on" (although I may have missed it in the config files).
  15. Houdini 17 Wishlist

    Versioning ala Nuke's versioning.
  16. Houdini 17 Wishlist

    Yup, I've lost millennia not knowing about some nifty node or another that was buried in the nodal noise...
  17. Houdini 17 Wishlist

    I would like the option to download a version of Houdini that doesn't install any deprecated node. Also, an option to install a version with consolidated nodes, i.e., instead of 5 wrangles, one attribute wrangle, instead of 3 copy nodes, the old one was fine by me. Or at least an option to not "see" the nodes I will never call up. I've reached max node retention. Another version that does both of the above.
  18. Shaking a node off in H16 is gone?

    Same issue, thanks for bug reporting it. Always a few oddball things with new releases.
  19. Fluid Sim, Higher Resolution?

    Hey Atom, Re new rig, was recently thinking about adding some render capacity and camea across this piece: http://www.techspot.com/review/1155-affordable-dual-xeon-pc/
  20. Hi, If I use an attribute wrangle to create an array attribute and populate the array like so: i[]@stuff = nearpoints (0, @ape, 1, 23); I can then slice the array like so: i@branch = @stuff[3]; and all is good in the world. However, if I attach another wrangle node and try to use the same slice, I get an error even though the array attribute shows up in the spreadsheet? Not a showstopper but I'd love to know why the attribute isn't accessible.
  21. For completeness, all I needed to do was declare the array as itself: i[]@stuff = i[]stuff; and then it picks up the array so that i@branch = @stuff[4] works fine now. Thanks @david for the assist.
  22. And, i@the-slice = i[]@stuff[3]; also works so it appears to need the [] prefix for the vex snippet to pick up an array attribute.
  23. Oh, nice trick Bonsak. Works for me too. I'll give this post a couple days and submit it to support if no one can explain it. Maybe its not supposed to for some reason.
  24. Thanks Netvudu. Your file works fine but I still haven't been able to get the shader to pick up the volume sample. I tried both Isooffset and VDB SDFs but no luck. I thought it might be the SDF file I/O but it didn't work when I tried a file path with op:pathtosdf either. Not sure where to go now. Here's my file if you have a chance to take a look. DisplacementAtRenderFractureObj.hipnc