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  1. Rigging the clavicle to follow arm?

    I was able to make it work. I appreciate the help with the file. Thanks! Glen
  2. Rigging the clavicle to follow arm?

    Thank you Michael for the file. This really helps! It opened with some errors, not sure if it is suppose to be like that. I included a screen shot. I need to learn more about constraints and rigging in Houdini. Thanks! Glen
  3. I have a basic rig that I made using Houdini 16. I have an IK system setup for the clavicle and an IK system for the arm. What I am getting stuck on is having the clavicle follow the arm as it translates in X,Y or Z. Is there a way to get the clavicle to follow the arm? Has anyone had this issue? I have tried connecting the translations of the Left Arm Goal to the translations of the Clavicle IK Goal. I lose the ability to control the clavicle separately, so that didn't work. Thanks, Glen
  4. Hair and Beard Character WIP

    Thanks! I look forward to the new video. A soon as I get a chance I am going to try the clump curves tool. I liked the video since it went through the entire process and nothing seemed to be edited out, ramblings and all. Glen
  5. Hair and Beard Character WIP

    Wanted to start learning more about the Hair and Grooming tools inside Houdini 15 this week. I really like the controls that Houdini has when painting density, frizz, clumping and width maps. I learned a lot from @abvfx and his vimeo videos https://abvfx.wordpress.com/. A problem that I have yet to solve is creating different size clumping on the head hair. I want to have smaller clumps on the side and back of the hair. Then have larger clumps for the top of the hair. I tried painting different clumping density values to vary the clumping. There is probably a way in the Clump Tab within the Fur Node that I am missing. The head hair, beard and eyebrows are separate Fur Nodes which gave me better control over the hair. I am not sure how much of a performance hit this will give me when I animate the character. The model came from one of our character artists, Aaron Gutierrez.
  6. Character - Helena

    Great stuff Andrew! I learned a lot from this thread and your Vimeo video on hair. Are you going to be making any newer videos using the H15.5 hair tools? Glen
  7. Knitting in Houdini

    Thanks for sharing for the hip file!
  8. Feather system development

    Looks great! Reminds me of the feather system addon for XSI. Great work.
  9. Procedural Christmas present

    Check out this thread with the box file. He does a good job of creating a procedural UV for the box. This may help you get started. http://forums.odforce.net/topic/20697-procedural-uving/
  10. Path Deform HDK Plugin

    That looks great! Thanks for sharing!
  11. procedural uving

    Hello I downloaded your file and created UVs with your box. I just used Unwrap and then UVtransformed the different shells together. At the end I applied a UVBrush and then a UVFuse. I hope this helps. Glen
  12. Thanks for sharing!