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sebkaine last won the day on January 2 2017

sebkaine had the most liked content!

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About sebkaine

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    Houdini Master

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    Emmanuel Mouillet
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  1. Saliva FX

    i would try to design some proxy poly geo and curves that sketch the saliva , with manual artistic control (ability to draw the exact pattern you want) use cloth + wire solver to generate some dynamic on them convert those to one mesh with vdb. then generate additional detail with extra flip simulation on top of your base mesh by inherithing vel of your base mesh. i will then merge the base mesh generated from cloth/wire and the flip mesh into one object and add some post process magic in sop to smooth the result. i have not put my hand on grain solver yet , but this video also contain some interesting idea to be modify to a saliva system ( with lot of imagination ... :))
  2. Particles along surface

    I can't open your hip cause i have no access to H now but i'm curious : Why do you guys prefer to use either - primuv() / xyzdist() - or min pos ? Instead of the classical sdf and volumegradient() / volumesample() path ? - inject a non divergent noise with curl noise for ex - stick the pop to surface with the distance to sdf Sound like a good option too ? What are the advantage of other methods in this scenario ? Thanks for your lights ! Cheers E EDIT: here is a test with sdf method. i also love Matt technics didn't know this one ... pbd stuff looks really cool. goal_sdf.hipnc
  3. Happy 10th Birthday Od[force]

    Happy Birthday Od Force !
  4. Houdini 17 Wishlist

    Houdini > color settings > user interface > Houdini Pro => bring back the bright grey background of the node editor.
  5. Optical Mocap Solutions

    Hi Felix ! Sorry for the delay answer, and thanks for your feedback. In other word : - For body mocap optiTrack just work great. - For fine detail like detail Face Mocap / Detail Finger mocap vicon is better choice The vicon vero 2.2 looks to have a max distance at 5m max, while the optitrack prime 17w looks to go to 7m. I have contact vicon on their site and by mail and never get an answer after 3 weeks. I have an answer and phone call from optitrack engineer 30 minutes after my mail. I think OptiTrack prime 17W will be good enough for our needs. Cheers E
  6. Optical Mocap Solutions

    Hi Guys, I would like to know what would you recommand for optical mocap solutions. I need a solution that connect to IKinema LiveAction and UE4 so this restrict the choice between Vicon and Optitrack. If anyone has some xp with those system i would be happy to get some feedback. I just need a 5*5m capture area and the ability to capture fast movment I was hesitating between: - Vicon Vero 2.2 - OptiTrack Prime 17 Both looks to have good res / good price / fast FPS Thanks for your lights ! Cheers E
  7. Fabric Engine no longer being developed

    in that scenario i will have to quote the dude from tech-artists.org ...
  8. Realtime rendering in browser

    I agree with Luke if you want to do your homework and start with a flexible frameworks Three.js is great. Getting PBR render / and clean post process to work as good as in sketchfab and toolbag viewer will take some time at the begining. You also have other cool options : - https://www.babylonjs.com/ for an open source game engine - https://playcanvas.com/ for a closed source game engine with great editor and great pbr workflow - https://threejs.org/ is a great generalist framework to do a little of evrything. 2 other great framework have been build on top of three. - https://aframe.io/ which is a declarative framework using HTML language - https://facebook.github.io/react-vr/ which is also a declarative framework using javascript i would personally go with sketchfab first and three.js if i need more ctrl ! but all options are good ones it depends on your needs.
  9. Realtime rendering in browser

    hi you have basically 2 options : - fake 3d by shooting 360 turnaround img sequence that are display when the user move. - webgl both solutions have +/- - fake 3d will work in any browser without risk of don't supporting webgl, and you will be able to have precalc quality. - webgl give you real 3d with great interaction, but it's heavier if you load mesh/textures , and can have problem on some device. some webgl exemple : https://sketchfab.com/models/792c802b482540e5b863efdbf930da57 https://sketchfab.com/models/ceefad643974410ab50873fc549f54f8 https://sketchfab.com/models/9b8a42c13b864fbaabb0a87e9814e7f5 https://sketchfab.com/models/cea743f31ae34aa0901267ca750b21bb - good tools for fake 3d : https://ggnome.com/object2vr - good tools for easy and nice webgl : https://sketchfab.com https://www.marmoset.co/viewer/?page=features Cheers E
  10. Fabric Engine no longer being developed

    @CinnamonMetal VC = Venture Capitalist Paul Doyle twitter doesn't mention anything at all https://twitter.com/fabricpaul ? weird !
  11. Houdini 16.5 Sneak Peek

    great stuff ! thanks sesi !
  12. Random link of interest

    fun webgl demo with sbd/rbd stuff by Lars Berg http://www.larsberg.net/#puffs http://www.larsberg.net/#hexanemone http://www.larsberg.net/#burton http://www.larsberg.net/#starskins http://www.larsberg.net/#rollingNoodles
  13. Rendering Normal Maps?

    Thanks a lot for the extra info guys ! i will push that further. From my test for occ / height / N / thickness beetween high / low substance is just the best tool in term of speed. But houdini shine to export all the exotic stuff you want. As a side note i was using an old H16 release, i have update it and you now have a MikkTSpace option in the rop bake.
  14. Rendering Normal Maps?

    Hi guys ! i would be curious to know , what is now the proper workflow to compute a tangent space normal map for UE4. I have try the new H16 ROP bake texture, but the normal map i get looks broken compare to what i get in substance ? Cheers E EDIT: To solve the pb you must install the last Game Dev Tools Shelf https://github.com/sideeffects/GameDevelopmentToolset Beware to switch the GitHub Branch to Development before download. And use the ROP Game Baker
  15. Houdini 17 Wishlist

    @symek just a small erratum . I think it was Chalice and Rayz. http://web.archive.org/web/19990127211724/http://www.silicongrail.com:80/ Silicon Grail Corporation is a joint venture between Ray Feeney and Side Effects Software, with involvement from Richard Hollander, Greg Hermanovic, Kim Davidson and Wyndham Hannaway. Silicon Grail is dedicated to creating software solutions to meet the needs of the film professional. The first product from Silicon Grail is Chalice, a 2D image composition and adjustment product. The product was buy and kill by apple like shake ... http://www.linuxjournal.com/article/5933 Back on topic i agree with you guys some cops love would be nice ! - 2d tracker - ofx plugin support - better RGB curves - better HSV curves - good / fast defocus basically something that give us the exact same feature as shake 2.5 would be good enough.