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br1

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br1 last won the day on February 27 2017

br1 had the most liked content!

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About br1

  • Rank
    Initiate
  • Birthday 07/23/1972

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    http://www.br1.org
  • Skype
    br1onSkype

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  • Name
    Bruno
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    Belgium

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  1. Tools forum

    You got my vote ! Great idea !
  2. Our office has been contaminated with crypto currencies as well. We have two groups, the ones that buy them and will wait for a few years, and the ones that try and play with them on exchanges to try and maximize profit. I personally started with ethereum last summer, now my portfolio is diversified in smaller coins like Ripple, Metal, Mana , Funfair and more... I'm using tradingview.com as main source of information, following a few experienced users there can help a lot.
  3. Sometimes your agent bounds are to small and when generating the geometry for rendering it gets clipped. You can see this bounding information by enabling the display of primitive hulls (just under primitive numbers in your viewport.). If they appear to small compared to your agents, you will have to increase it. A trick I personally use is making a big box as agent layer and I set it as collision layer. For the geometry of this layer I delete the primitives and keep the points with a scale of 0 so that it will not appear in the render but will still make valid bounds. Hope this helps !
  4. Ocean spectra with Redshift

    If I remember well you can find information on how to convert it for other renderers in the ocean masterclass.
  5. render something with no alpha

    Do you have a simple scene that we could look at ?
  6. render something with no alpha

    You could try setting up your trees as matte or phantom. In you mantra render node, there is an objects tab where you can set it up.
  7. Sailing ship - Houdini

    can't watch your video, seems to be private.
  8. Random link of interest

    go relax yourself on this "Zen Painter" app : https://kartik2d.itch.io/zen-painter
  9. Ocean Surface H16

    Is your spectra correctly pluged as displacement in the shader ? (should be by default...) Here is a test scene, just bake the spectra and render, works fine on my computer. spectra_test.hip
  10. Did you check this video from Rohan, it might be what you're looking for.
  11. Hair FX in Houdini

    That was a very nice and inspiring presentation ! Well done, thank you Saber !
  12. Haven't had a chance to try, but wouldn't some timeshift nodes do the trick ? You could freeze the result fo your first erosion to a specific frame before jumping in the next ..
  13. Shaking a node off in H16 is gone?

    Had some strange shapes, I guess Affinity "booleans" are not well suported ! Here is an updated svg, Genji style ! cut.svg
  14. Shaking a node off in H16 is gone?

    yeah, should try ! Still fighting with svg export, as the results differ in Inkscape/Affinity designer and Houdini. Not too experienced with svg, but the colors didn't really come through as intended ! Will look further !
  15. Shaking a node off in H16 is gone?

    I made myself a Katana icon You can grab my svg and put it in your Houdini folder (may be hidden) ..\Houdini 16.0.504.20\houdini\config\Cursors Make sure you backup your old cut.svg, just in case you want those scissors back ! cut.svg
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