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br1 last won the day on February 27

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About br1

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  • Birthday 07/23/1972

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  1. Ocean spectra with Redshift

    If I remember well you can find information on how to convert it for other renderers in the ocean masterclass.
  2. render something with no alpha

    Do you have a simple scene that we could look at ?
  3. render something with no alpha

    You could try setting up your trees as matte or phantom. In you mantra render node, there is an objects tab where you can set it up.
  4. Sailing ship - Houdini

    can't watch your video, seems to be private.
  5. Random link of interest

    go relax yourself on this "Zen Painter" app : https://kartik2d.itch.io/zen-painter
  6. Ocean Surface H16

    Is your spectra correctly pluged as displacement in the shader ? (should be by default...) Here is a test scene, just bake the spectra and render, works fine on my computer. spectra_test.hip
  7. Did you check this video from Rohan, it might be what you're looking for.
  8. Hair FX in Houdini

    That was a very nice and inspiring presentation ! Well done, thank you Saber !
  9. Haven't had a chance to try, but wouldn't some timeshift nodes do the trick ? You could freeze the result fo your first erosion to a specific frame before jumping in the next ..
  10. Shaking a node off in H16 is gone?

    Had some strange shapes, I guess Affinity "booleans" are not well suported ! Here is an updated svg, Genji style ! cut.svg
  11. Shaking a node off in H16 is gone?

    yeah, should try ! Still fighting with svg export, as the results differ in Inkscape/Affinity designer and Houdini. Not too experienced with svg, but the colors didn't really come through as intended ! Will look further !
  12. Shaking a node off in H16 is gone?

    I made myself a Katana icon You can grab my svg and put it in your Houdini folder (may be hidden) ..\Houdini 16.0.504.20\houdini\config\Cursors Make sure you backup your old cut.svg, just in case you want those scissors back ! cut.svg
  13. Maybe this setup can help you out. It shows you how it's done in XSI and Houdini :
  14. I'm posting this on behalf of Benuts, a VFX company based in La Hulpe, Belgium. We are looking for an experienced artist to help on water/ocean simulation and shading. We're looking for someone with a lot of experience on that specific topic to help finalise shots for an ad, with opening sea - Moses type effect. More information will be provided after contact. If you are interested, please e-mail Alexandra Meese : alex@benuts.be
  15. A little building colapse

    I like it