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About jkunz07

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  1. popadvectbyvolumes isn't working for you, or are you trying some other method?
  2. You can use the brain icon in the bottom right to select which DOP network the shelf tools target. http://www.sidefx.com/docs/houdini/dyno/manage
  3. The biggest issue with getting Vray to match Mantra, is that Vray doesn't scale the of voxels by their size. Every voxel is treated like a 1x1x1 (unit) cube. This means that anytime you change the resolution of a simulation or volume, the opacity (and intensity if fire/emissive) will change. The higher the resolution of the volume the more dense/opaque it will appear. This is a very frustrating aspect of using Vray to render volumes.
  4. Yes, I tried the first production build of H16 but couldn't get OpenCL to work. I haven't tried newer builds of 16, but maybe it works better now.
  5. osx 10.10.3 mid 2015 mbp AMD Radeon R9 M370X VRAM (Total): 2048 MB still using h15.5
  6. It works ok, there is only one MBP model that has dedicated GPU though. You would have to get the most expensive 15" I think.
  7. http://www.sidefx.com/docs/houdini/render/volumes#volume-filter
  8. HOUDINI15_5_GEO_COMPATIBILITY This setting will enable the saving of .geo/.bgeo files compatible with 15.5 versions of Houdini. If this is not set, files with polygons or tetrahedra saved in Houdini 16.0 or later will not be loaded properly in Houdini 15.5 or earlier.
  9. use the wren output driver to render vector images
  10. Yes, I've done this before. It's a good way to do it. You can set it up with a position dop, sop solver or geometry wrangle depending on the object your simulating.
  11. primitive = node.geometry().createPacked('PackedDisk') primitive.setIntrinsicValue('viewportlod', 'box') primitive.setIntrinsicValue('unexpandedfilename', 'default.bgeo')
  12. can you use the intrinsic:measuredvolume ? float volume = primintrinsic(0,'measuredvolume',@primnum);
  13. http://www.sidefx.com/docs/houdini/render/blur
  14. Yes, you need to multiply density by the inverse of the scale being applied. Density in Houdini is kind of like smoke per unit area, so you need to compensate the density if you are enlarging or shrinking the area (scaling the volume).
  15. object chop in rotation mode?