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notawhale

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About notawhale

  • Rank
    Peon
  • Birthday 10/20/1987

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    notawhale

Personal Information

  • Name
    Nikita
  • Location
    Moscow
  1. ACEs color space

    Houdini 16 have support ACES. For this do you need download color profile from here: http://www.oscars.org/science-technology/sci-tech-projects/aces https://github.com/ampas/aces-dev/releases/tag/v1.0.3 Add to Houdini environment variable OCIO like this: export OCIO="<path_to_aces_folder>/aces_1.0.1/config.ocio" Cheers!!!
  2. Random link of interest

    Alexey Vanzhula Could you please create your own topic for Flux in forum. I think will be more interesting your topic like was made BulletSop. All information and video will be in one place and it will be more useful. This topic for Random links of interest. Thank you for understanding!
  3. Cloth Sim Speed

    Hi Guys! I found one interesting bug. Drag force doesn't work at H15. In H14 everything okay with it. Please can somebody test it? Maybe I did something wrong.
  4. Houdini 15 Wishlist

    Mantra support rendering with multiple camera for acceleration render, like Arnold or Renderman. I think it help improve usage mantra render for animation projects with 3D (stereo).
  5. Houdini 15 Wishlist

    OpenGL node support Motion Blur, Depth of Field and etc, like in viewport.
  6. Houdini 13 Documentation

    Documentation for Houdini 13. Cheers!!! http://www.sidefx.com/docs/houdini13.0/ http://www.sidefx.com/docs/hdk13.0/
  7. Python scripting with all IDE "gadgets"

    Have you found what was the problem? Maybe I can help you.
  8. H12.5 Ocean / Whitewater Tool / Problem

    Hi! You need reconnect Whitewater to Oceanevaluate. 1) In Oceanevaluate you need: switch on Points -> Points from Volume Points->Size make size like input grid switch on Volume->Surface SDF and Velocity Volumes->Size relative link to Points->Size 2) In WhitewaterSource need delete polygonal surface. Keep only points and Volume: surface and vel 3) In whitewater_sim: whitewatersolver1 -> Solver Volume Limits relative link to Oceanevaluate->Points->Size See attached file. Enjoy!!! Sorry, i forgot attach file notawhale_ocean_spray_02.hip
  9. h12.5 cloth

    Same question about Cloth Solver. Cloth Solver hasn't Enable Tearing parameter. Is it bug?
  10. Shatter tool

    Interesting tool. Can you show wire shading? Are you save original topology?
  11. Surface Uber Shader

    Shader doesn't work with PBR engine. Maybe add it in the future.
  12. Surface Uber Shader

    In my_gather.h line 7: float ##prefix##GatherETA=0.75; But then you need make change in my_shader.vfl for reflection and refraction.
  13. Surface Uber Shader

    No. ETA value is outside IOR divide by inside IOR. Example: AIR/GLASS = 1/1.44 = 0.69444
  14. Surface Uber Shader

    Yeah, I tried too. You can create reference link to diffuse texture. See example in image.Ole, it is good idea to will automate creating OGL parameters.
  15. Surface Uber Shader

    Yes, it is possible. You can add OGL parameters to shader. And create relative references on parameters on shader. But it will be do always after recompile shader. I think it can be automate or found other realisation. Need read about it.
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