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Mandrake0

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Mandrake0 last won the day on January 6 2015

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About Mandrake0

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    Initiate

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    Francis
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    Switzerland
  1. Houdini 17 Wishlist

    That means just they dont develop a 100% comparable compositing app like nuke. But they dont have to even 50-60% of the functions are needed to reach >95% of customers. So im sure they will add some new stuff.
  2. Anyone here dabbling in cryptocurrencies?

    I have looked into it over 1 year ago for the techology aspect and didnt invest much time. My resume today: I'm a big idiot. At the moment i invest a bit time into ethereum and soon iota. The best thing would be to go to a meetup for blockchain and co. To meet people and get drunk. If there is something you want to know ask google. i'm not a expert.
  3. Dev Needed for Houdini Exporter for GPU Render

    There are some persons that knows the houdini hdk. Juanjgon makes the Octane and Redshift plugin for houdini: http://forums.odforce.net/profile/12128-juanjgon/ Alex is a HDK expert but i don't know if he it's free: http://forums.odforce.net/profile/3906-stalkerx777/ Vux is a developer ask him: https://www.sidefx.com/profile/vux/ Just as a note i dont know them personaly but maybe it helps. Good luck
  4. 16.5 drums

    They code in "opcode" or maybe they know all commands or maybe they dont even need eyes for codeing.... pssst they are ninja coders
  5. Houdini 16.5 Sneak Peek

    Nice to see a release in just 9 months! Hope to see the big one H17 next year summer time.
  6. Houdini tutorials

    Maybe ths can help: Spider Rig: https://www.sidefx.com/tutorials/creating-an-automatic-animation-rig/ Piranhaconda Rig: It's old but it gives you a good overview of the possabilitys in houdini.
  7. Houdini 17 Wishlist

    Ohh noo more guessing.... hmm whats needs a new OP's structure and starts with T..... what the heck could it be in the CG / Film / Game branch??? #BrainNeedsMoreBeer EDIT: LOP => L***'s TOP => Track I have the feeling i found the LOP but the TOP's is still not 100%. But when it's also that then i think it is... awesome...
  8. Houdini 17 Wishlist

    TOPs => Texture LOPs => ??? Light / Logic / Layer (guessing) Touchdesigner has TOPs => https://www.derivative.ca/wiki099/index.php?title=Operator
  9. Houdini 17 Wishlist

    I have made long time ago a RFE for enhancing the Composition part and also integrate also NLE so you get all functions in one tool. Time for more RFE's
  10. Siggraph 2017- same old or?

    they where some hours public. i was thinking wow SESI is fast
  11. How to connect HTML5 / JS UI with Houdini

    sea3d looks very interesting i just haven't found the document specification. only what i have found is this: http://community.poonya.com/152 it looks like they use FBX as base and then they convert it to sea3D thats fine for a file conversion but not ideal if you want to make streaming data on the fly. for gITF you have got at least a specification even when it's not final there is one. https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md it looks like there is no c++ lib for export or i haven't seen one. for the FBX->gITF converter would be not the fastest path but for a prototype the way to go.
  12. How to connect HTML5 / JS UI with Houdini

    Custom implementation i guess For the mesh i like realy realy PLY it's easy to read and small. But texture and specialy bones uffff thats a good challenge. Instancing i find not that hard (simple one). When i have got some time i write the idea what i have got in my head.
  13. How to connect HTML5 / JS UI with Houdini

    yes, that's me :-) i sent you the file hope it helps.
  14. How to connect HTML5 / JS UI with Houdini

    whats your main target? if you want to make a gui on top of houdini where you can create nodes and create setups i see the biggest challenge in the 3D viewport part. for the nodes you can get it thru the RPC or PYTHON as you noted. if you want to edit some function in a hip file for that i can sent you a simple setup.
  15. It's not for your case. What i don't know is how well the thrift API works in the unity runtime. I wish you good luck that you will find a solution for your project!
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