Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About nito

  • Rank

Personal Information

  • Name
  1. Hi all, I was wondering if it is possible to deform instances based on a curves shape.. Ultimately i would like to use it in conjunction with the hair tools so that i might use it for adding scales/spikes/feathers to characters.. or even if i want to say, add a bunch of plants or trees to a scene but have more control to deform their shape so they don't all look the same. I know there are plugins for maya like Yeti/Shave And Haircut that allow you to do this..... simply select the instance objects you want and add that instead of creating hairs... You get the benefits of using all the Hair grooming tools AND the benefits of using instances to speed up renders. Does anyone know if this is possible?? I would like to use Houdini for this process but i'm not sure if it is possible to do without writing code?? I am using Arnold to render and I'm not sure if this is a issue linked to the rendering side? in fact i'm not really sure how one would even go about this?? any help or understanding about this method would be really appreciated. thanks nito
  2. any new updates in the new year
  3. cool can't wait to see what your updates
  4. any updates to share would love to see more?? do you plan to share or release this once its done?? ;^)
  5. Im new to houdini and RBD.... i came across this tutorial http://translate.google.com.au/translate?hl=en&sl=ja&u=http://blog.junichiakimoto.com/&ei=dmKaT-MWyNiKB8TA6MgO&sa=X&oi=translate&ct=result&resnum=7&sqi=2&ved=0CFgQ7gEwBg&prev=/search%3Fq%3Dhoudini%2Bcollapse%2Bjunichi%2Bakimoto%26hl%3Den%26biw%3D1539%26bih%3D843%26prmd%3Dimvnso would be greatful if someone could show me how to do this..... i want to have a spaceship falling in space ( animated), but i need it to start falling apart like that.... rather than just deactivating the animation and setting the RBD to do their thing... i would like it to peel away... maybe theres someother way to do it in houdini... any help would be much appreciated... nito
  6. yeah would love to see the scene file....... love the bunny.....great work!!!