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mestela last won the day on January 29

mestela had the most liked content!

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About mestela

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    Houdini Master

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  1. Constraints mixing pops and bullet

    That's really cool!
  2. You deleted a wire in the setup:
  3. Help With Speeding Up Render

    That sounds like a nice repro to send to sidefx, good thing to poke Kai about.
  4. Read only expression on left side of assignment

    Works fine here, sounds like a stuck wrangle, happens sometimes. Try copying to a fresh wrangle.
  5. Ha, I'd carefully balanced the emitters and forces to keep it 2d. On the emitters, set the variance to have some random y and z, that'll push it into 3d. Same goes for pushing the axis force spheres along z, they'll start to push particles off the 2d plane.
  6. Scaling packed Objects with VEX

    I have an example here: http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#RBD_deintersect_via_scaling_up_geo
  7. Maybe this? Just a bunch of axis forces, point emitters, trails, and setting alpha so you get that multiplicative effect in areas of high density. trail_graph.hip
  8. Y ramp volume vop

    Might help:
  9. Unroll a planar curve

    Quite a few answers come up if you search for 'unroll' here. Several solutions in this thread: http://forums.odforce.net/topic/31600-spiral-unrolling-rolling-animation/?do=findComment&comment=174963
  10. Need help with loops and Foreach

    16 I think.
  11. Pop attract with grains

    set targetP, animate targetstiffness. grain_targetp_targetstiffness.hipnc
  12. Noise never decreasing in VEX

    Or this trick from Matt Ebb that doesn't require a solver: http://www.tokeru.com/cgwiki/index.php?title=Houdini_Vops#Noise_that_always_increases_with_cellnoise_vop
  13. WIP - ok++'s softbodies RnD + .hip files

    Did I say thank you already? I'll say it again anyway, thank you! Some incredible stuff here, can't wait to get some free time and pull these setups apart...
  14. More Particles Following a PATH!

    Something like this? I'm dumb and would need to see the geo of the spiral curve, but I'm sure the logic within here could be used to generate a spiralling force directly in pops. coil.hip
  15. More Particles Following a PATH!

    Also, a japanese houdini user wrote a great tutorial about a better pop curve force setup; google translate does a pretty good job, but you can also just grab the hips linked at the end of the article: https://qiita.com/taikomatsu/items/71d475541eb540705552