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symek

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symek last won the day on October 12

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About symek

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  • Birthday 09/26/1975

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    szymon.kapeniak

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    Szymon
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  1. Because it's just right*. * - written on a glorious MacBook Pro (13-inch, 2016, Two Thunderbolt 3 ports)
  2. Rendering slow

    CPU usage is low, probably because rendering takes a small part of the time, more is export geometry and disk operation. Go with Redshift or OpenGL render.
  3. Command Houdini on Phyton

    Yes, Houdini has an excellent (best in industry imho) support for Python scripting. Houdini Python module can be imported to regular Python session, or used inside Hython, which is like regular Python interpreter with builtin Houdini module. With Python you can do everything Houdini can offer (some omissions can be found but don't relate to anything important). Some references for you: Opening and inspecting scene: http://www.sidefx.com/docs/houdini/hom/cb/hipfile Accessing hou module from regular Python: http://www.sidefx.com/docs/houdini/hom/commandline General intro: http://www.sidefx.com/docs/houdini/hom/intro Full API docs: http://www.sidefx.com/docs/houdini/hom/hou/_index
  4. Parent as Selected

    parent = thisNode.parent() if parent: parent.setSelected(True) Checking if parent exists in your code makes me suspicious about your goal though. Are you actually interested in hierarchy selection or network selection? Above code returns a network which contains a node: so for /obj/geo1 it will return /obj. For the ancestors nodes you have to use parents = thisNode.inputs()
  5. Rendering IFD files

    OK, that's a good reason for using IFDs (unless you can install HQueue there, which simplifies this task a lot). Google says for Windows looping command would look like bellow, but I don't know a thing about MS shell. for /r %i in (*) do mantra -f %i Actually there seems to be bash for Windows these days too, lol.
  6. Rendering IFD files

    Neither of that. Single IFD file contains a single frame definition, but you can't write ocean.$F.ifd as $F is Houdini's specific variable. You need to loop over files. Depending on a OS you're running on this gonna be simple expression like (Linux): for file in `ls *.ifd`; do mantra -f $file; done You typically have some sort of script for doing such things. Why you're trying to render from IFD file? If you'd like to render from a command line on a single computer, you may take a look on hrender script provided by SESI. It will take a hip file and render specified ROP from command line. No need to export IFDs (IFDs are mostly useful for render farms, and funcy production render orchestration...)
  7. Broken Mosaic Node?

    Could you attach frame sequence making you trouble? Another thing is that Cops are sensitive to image resolution change in sequence. Are those files all the same?
  8. Rendering IFD files

    mantra -f /path/to/ifdfile.ifd <optional image.pic> By default mantra will use ROP settings embedded in IFD file, but you can overwrite them in command line like: mantra -j8 -Va -f /path/to/file.ifd image.exr All of this is explained in a first link my first post.
  9. Broken Mosaic Node?

    Seems to be working here. Are you sure your frames are correct. Maybe some frames are busted, and COPs can't open them? (it's 100x512pix)
  10. Rendering IFD files

    Once IFD file is on disk, you don't use Mantra ROP, but render with command line: http://www.sidefx.com/docs/houdini/render/batch#mantra Also on a wider context: http://www.sidefx.com/docs/houdini/render/ifd_workflows hth, Szymon.
  11. Boujou import problem

    IFAIR you can merge them all into one geometry as points with a single ObjectMerge SOP, and wildcards in the path. Every Null Object has a point inside it. Something along the line: /obj/Boujou_fbx/somesubnet*/null*/point1
  12. Installing Nuke plugins linux

    I'm not even sure if Nuke NC can import custom plugins, last time I checked, it didn't use any compiled stuff.
  13. Substance Painter to Principled Shader

    What texture format did you exported in?
  14. cant rename node with variable

    Not sure if this is related, but you have a bug in second line, since selectedNodes() returns a tuple, so you can't call children() on that. Also setName() can throw an exception if name isn't correct, like empty string, so most probably your getChildrenName has some issue.
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