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darkranger

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About darkranger

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  • Birthday 02/03/1988

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    ranger
  1. vdb combine within ForEach loop

    Thanks Juraj For the fix and the example file ..Solves my problem cheers
  2. vdb combine within ForEach loop

    hi guys , i have a question of vdb combine within ForEach loop i have few boxes which are being converted to cloud volume and for that i am using for each to simplify the process . but after for each there are multiple vdbs being generated which i want to combine to a single vdb density volume is there a ways to do this within the for each loop which will help a lot as i am not able to figure that out and i am doing the vdb combine manually right now? i have attached my example file to have a look also . thanks in advance VdbCombineINForEach.hipnc
  3. best way to stamp volumes onto particles and to render them

    thanks philip for the reply .. i will try a basic smoke sim .. will keep you posted thanks
  4. hi guys is there a good way of stamping volumes onto particles for rendering mist or maybe a fog moving aroung a hill is there any good links or examples to look at ..it will be of great help thanks
  5. hi guys is there a good way of stamping volumes onto particles for rendering mist or maybe a fog moving aroung a hill is there any good links or examples to look at ..it will be of great help thanks
  6. maya camera to houdini

    hi bruno ..thanks for the reply . i will try this method today and check whether it worked for me or not .. thnks a lot i will post a file also for others to check out once its all working so that others can also benefit from that thanks alot
  7. hi friends is it possible to export maya camera information with some animation movement on it and import it in houdini for creating additional effects i tried looking out for topics which have some solution on the net but couldnt find any if anyone has any suggesions or a workflow it will be great to share thanks in advance
  8. hi anup .. thnku for the reply ill do chek these links out ..seemm to be really cool thnks .. will post soon on my experiments
  9. frnds .. i am trying out to acheive like a dust moving effect ... i can go the pyro way ... but i want it to use techniques like sprite rendering and volume instancing ..... but i am not sure or rather clear on how to properly attach sprites onto the simulated particles or even instance volumes onto the points and render them to look appealing ..( getting stuck in what to use as a proper shader to render it too ) please could someone give me some ideas or links how to acheive them with a fairly convincing look i want renders to come out appealing and good with self shadowing and some nice variation ... thnks in advance ... even links to some online tutorials or pages on how to aceheive it will also be real helpful
  10. the end is near ... end is now !!

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