Jump to content


  • Content count

  • Joined

  • Last visited

  • Days Won


schwungsau last won the day on July 8

schwungsau had the most liked content!

Community Reputation

175 Excellent


About schwungsau

  • Rank

Contact Methods

  • Website URL

Personal Information

  • Name
  • Location

Recent Profile Visitors

1,964 profile views
  1. Best NPR ever

    thats badass NPR
  2. AMD GPU pro drivers stability

    yes but the question is if openCL kernels can access all memory...
  3. AMD GPU pro drivers stability

    AMD cards should perform better with sims. all nvidia cards are limited to 2GB, they just support opencl1.2.
  4. meshing fractals

    trying out the golden ratio. this onces are rendered with cycles.
  5. meshing fractals

  6. meshing fractals

    playing with more triangle:
  7. meshing fractals

  8. meshing fractals

    i had replace the images in previs post, i change my webserver. new stuff, playing triangles:
  9. meshing fractals

    i explain the basic here: http://www.gridmarkets.com/heribert-raab
  10. rendering fire, test renders

    oh you using the volumes to light env. ! this is always expensive to render..... a common solution is, to mesh out the heat or temperature field as simple poly object give it a orange/yellow texture and use it to light the envr. looks pretty nice and render a hell lot faster. btw. the only "rea"l solution is this here: http://www.cemyuksel.com/research/lgh/lgh-high.pdf
  11. rendering fire, test renders

    for mantra you should try increase the minimum samples... ray samples settings like 3/5 may give you less noise... also diffuse quality have a big role in reducing noise with volumes.
  12. OpenCL error

    without any code example its impossible to say....
  13. meshing fractals

  14. meshing fractals

  15. wrapping geo like Wrap3

    the only save way would be unfold the geo in one 2d plane (pretty much uv unwrap) for boeth geo and match uppoint wih point clouds radius. to make it in vex it could a little tricky..... i 've never did it in houdini...