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traiano

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About traiano

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  • Name Martin
  • Location Milan, Italy
  • Interests Traveling
    Motorbikes
    Football
    electronic music

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  1. toNDC is not predicting well the pixel in the output
  2. For houdini the lower right corner of a render output seems to be 1280 x 0 instead of 1280 x 720
  3. Konstantin the coordenates doesnt seem to match in the render output, screen pixel x is almost similar to what it should be, screen pixel y seems to be inverted
  4. I'm doing sinthetic data to train neural networks with cg rendering
  5. thank you very much konstantin and steve, i will proceed with these stufff you mention.
  6. Hi im in houdini with a geometry that has a texture. i render with a camera that has transform information such as translate, rotate, also the pixel aspect, focal lenght and aperture etc i render in 1920 x 1080 if i know the geometry points position in the 3d scene, how can i calculate in which coordenates in 2D 1920x1080 those points gonna finish at?
  7. sweet thanks!
  8. Hey I have this geometry.. picture attached so what do u mean by RMB Texture UV to Image?
  9. hi all i have a grid that bends in cloth simulation the grid has a texture on it i would like to export/save the UV coordenates of that texture on the bended geometry. any way to do it?
  10. ok nico i gonna try that no its just that i never rigged before
  11. it seems to work naturally but how can i adjust the envelopes of each bones affecting the geometry?
  12. ok shift left mouse and select object
  13. ok nico i managed to skin now how can i continue to draw bones from the blue bone for the other fingers?
  14. the video doesnt show how to merge bones with geometry
  15. Hi i have an OBJ hand and I draw brones insides. I have 5 chain roots and their sons in each of the chain roots, is this ok or should i have only one chain root? How do i skin this bones into the geometry mesh? thanks you