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FR3D last won the day on March 21 2014

FR3D had the most liked content!

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About FR3D

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  • Birthday 08/23/1977

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    sami frederic
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  1. SOLVED 1)you need to create a subnet out of the geometry and the bones all together 2)make sure there is nothing after your deform node on the geometry 3)export the entire subnet as FBX 2014, keep the option as default Hi I scanned forums for hours and didn't find a simple straight answer, neither a simple basic Houdini tutorial as how to do so. Neither on unreal forum, neither here nor sidefx's. -Vertex map texture isn't what i am looking for. -alembic works but i have problem with normals. -i am using unreal 4.17 and i cannot go back to an earlier version at that point. 2)The steps -I am animating an oil pump rig with 3 bones. -I export from houdini via FBX -If i import back in houdini the animation works -if i import in modo, c4d,unreal, there is no animation. -If i export with "export deform as vertex cache" the animation works in c4d but not in modo neither unreal. Thank you for your help oilrig.rar
  2. Power Shot

    Thank you Diego! Well it pretty much died for budget reasons,sadly...
  3. Thank you 3dome. I will clean my file, and share it in the days coming.
  4. Ok, i managed to get the trigonometry formula. Now i have two method. one is Hscript which works perfectly(u can check the measure sop) and the other one is VEX. For some reason the Vex(into a point wrangle)works but is speed up.I am pretty sure it is the same script. Does the wrangle node manage "@frame" differently than "$FF" in hscript? piston trigonometry.hip
  5. I am trying to animate an engine using chops and constraints. I manage to get something quiet close but it isn't accurate(cheat) My main issue is that i cannot find how to use a "look at" in conjunction with some restriction to force the tip of the arm to slide along the Y axis. I tried many other solution as well as trigonometry(which i am not very good at) which i gave up on. i also tried with bones but again my knowledge is close to none in houdini and i wasn't able to restrict bones I wish to achieve the real thing with your help Thank you piston.hip
  6. Thank you for all the tips guys I was hitting a wall in making an object into vdb and making it with as smooth as possible. The Dilate/smooth/erode is really working well
  7. SDF to point color

    This is exactly what i was looking for Thanks a lot David . I am re-uploading your file with the vopsop method implemented for people like me who are not scripting. sdf_to_point_color_dc_with_vopsop.hipnc
  8. I was looking into sdf and i found this file from Chris. I slightly modified it to get points colored by a ramp using sdf Does anyone know a better way to do that, in a normalized kind of way? I would like not to have to use the fit range to adjust the color ramp. Later i want to use this method to create custom velocity field on a pyro sim to contain the smoke within the velocity field. Thank you Fred sdf to point color.hip
  9. Mantra shader emission issue

    Thank you, I am running v15.5.480 It seems the new builds have serious failure so i will wait a bit.
  10. Mantra shader emission issue

    The work around i found is to use the attribute to drive the alpha of a layer mix between a principled shader and a surface model inside a material builder.
  11. Mantra shader emission issue

    Hi, It seems i cannot get the emission to work anymore when using a mantra shader or a material shader builder. The object doesn't light up nor illuminate other object. It works fine with principled shader tho. The project i am working on needs object to evolve thru attributes from emitive to refractive If anyone has a tip or a work around it would be apreciated Thank
  12. Ramadan tv filler

    Thank you guys I think the flicker is due to the cusp angle on the glass.All stars behind are light geo Also i had to render fast on a single computer, so i couldn't push the settings. I wish i had time to animate the clouds inside. The cloth is on the floor
  13. Ramadan tv filler

    Modeled in Moi3d <<i love this software cloud and cloth made with houdini rendered with mantra PBR Ramadan filler dubai tv
  14. Copy/Paste Color?

    there is something really nice in houdini. stay over the color swatch and hold middle click (wheel down) and while you hold down you can pick any color on your screen.
  15. Thanks marty, You are right, but it wouldn't work in that shot because the ribbon are attach to her torso(which is an up-scaled static shot) so a rotation would make the attach point slide on her body. I forgot to mention that i did a cloth simulation. It is just not right to fake a camera rotation on objects attach to a body which itself doesn't have a camera rotation . We went back to what i told them to do(the same as suggested by Christian) which was the only solution, to make the shot usable. I think that guy pulled this stupid thing on me because he didn't want to redo a proper background animation. He wanted me to adapt to his fallacious shot instead. Thanks a lot for your support and help guys.