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Follyx

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Follyx last won the day on May 27 2016

Follyx had the most liked content!

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About Follyx

  • Rank
    Illusionist
  • Birthday 08/01/1965

Personal Information

  • Name
    Olly
  • Location
    Munich, Germany
  1. yep. already knowed it, but thanks anyway. Thought there are some hidden parameter in the "chramp('myramp',@P.x)"....
  2. Hi, for a spline ramp I use : f@foo = chramp('myramp',@P.x); But whats with a colorramp? Neither in the help nor anywhere I could find ressources for it.
  3. @marty: sorrry dont understand your post in this context @konstatin magnus: Fantastic. Thats what I'm looking for. Diese Stutttgarter...
  4. Ok, thank you mates. Btw. I wasn't looking for an autocolering function. Instead a rule wich is most common in Studios arround.
  5. Are there any international standard node color conventions?
  6. Hi, Never used it before but I thought there is a checkerboard shader in H16 (before?). So do I forgot something?
  7. Ok found it. In the POPnetwork/POPsource/Attributes I deleted by mistake the asterisk wich is liable to inherit every attribute. I also could write v and Cd instead. The null is just a kind of placeholder and isnt neccessary. Read above... In your file its working cause the standard in a new POP is the asterisk as I wrote above.
  8. ok, got it, but enormous rendertimes. Could someone optimize that please and tell me what to do. disintegration_v.2.hip
  9. H My motion blur will not work. Please could anyone ex<mine the file and the second problem is that I dont get sharper shadows. Thanks in advance disintegration_v.2.hip
  10. Hi, I've tried it over and over. Suddenly the complete attributes are missing in the POP. I dont know the concrete circumstances when it happens. I think its different.
  11. Hi, I've tried it over and over. Suddenly the complete attributes are missing in the POP. I dont know the concrete circumstances when it happens. I think its different. Is it my fault, missing something, a bug? disintegration_v.2.hip
  12. Hi, I've tried it over and over. Suddenly the complete attributes are missing in the POP. I dont know the concrete circumstances when it happens. I think its different. disintegration_v.2.hip
  13. Hi, is there a trick in finding out from where a node is referenced to?
  14. what you wanna do with a RBD fracture object?
  15. rotating all together or aligning to the originals?